BETTING TERMS AND DEFINITIONS
I. General Rules
1. Introduction
1.1. These Betting Rules apply to the Sportsbook. By using the Sportsbook, the End Player confirms that they have read, understood and will comply with these Betting Rules whenever engaging with the Sportsbook platform. The Betting Rules include:
- 1.1.1. General rules;
- 1.1.2. Sports-related rules;
- 1.1.3. eSports-related rules;
- 1.1.4. Virtual sports-related rules;
- 1.1.5. Betby eSports-related rules.
1.2. Usage of the Sportsbook is always governed by and subject to laws and regulatory requirements applicable to the Operator and/or Sportsbook operations.
1.3. The Sportsbook may adjust betting limits, payout limits, offerings, and website features at any time and without prior notice.
1.4. The Betting Rules may be edited, updated, or amended at any time without notice.
1.5. Any wording referring to the singular also includes the plural and vice versa. Gender-related wording is non-binding and used solely for convenience.
The purpose of these Rules is to ensure the fair and correct processing and settlement of bets.
2. Definitions
2.1. Sportsbook – an online betting platform including all associated technology, software, code, applications and tools used to provide betting services.
2.2. End Player – a person placing bets via the Website who has accepted these Betting Rules.
2.3. Bet – a wager placed by the End Player on the outcome of an Event or Market, involving a Stake and resulting in either winnings determined by the Odds or full loss of the Stake.
2.4. Stake – the monetary amount placed by the End Player to participate in a Bet.
2.5. Outcome – the result of the Event or Market selected by the End Player when placing a Stake.
2.6. Market – a specific wagerable condition or segment within an Event.
2.7. Event – any sports, eSports, entertainment, political or virtual occurrence offered by the Sportsbook for betting with specified Odds.
2.8. Odds – the numerical value assigned by the Sportsbook determining the payout multiplier for a Bet.
2.9. Winnings – the monetary return awarded when a Bet is settled as a winning Bet.
2.10. Operator – the licensed legal entity providing B2C Sportsbook services via the Website.
3. General rules
3.1. Individuals below the legal gambling age in their jurisdiction are prohibited from opening an account or placing Bets on the Sportsbook.
3.2. If translations differ, the English version of these Rules shall preside.
3.3. After a Bet is accepted, it cannot be altered or cancelled. The Sportsbook does not review or correct missing or duplicated Stakes or Bets.
3.4. End Players may review all transactions and Bet history in the “My Bets” section.
3.5. Statistical or editorial information displayed on the Sportsbook is for general reference only. The Sportsbook does not guarantee accuracy and accepts no liability for related decisions.
3.6. The use of automated tools (robots, scanners, etc.) is strictly prohibited. Bets placed using such tools may be cancelled.
3.7. Using multiple or third-party accounts to place Bets is forbidden. Any affected Bets will be voided.
3.8. Availability of Markets and Events varies by jurisdiction depending on local regulation.
3.9. Only reputable data sources are used to verify outcomes. The source may be disclosed to the End Player upon request unless already listed.
3.10. Rule hierarchy: Market Rules override Sport Rules; Sport Rules override General Rules. If specific rules do not exist, General Rules apply.
3.11. “X” in Market descriptions means a placeholder value specified within the Sportsbook interface.
4. Placing a Stake / making a Bet
4.1. All Bets and Stakes are governed by these Rules and applicable laws.
4.2. A Bet is only valid once explicitly confirmed in the betslip.
4.3. The Sportsbook always has the right to decline any Bet at its sole discretion.
4.4. Bet types:
- 4.4.1. Single: One Event outcome. Payout = Stake × Odds.
- 4.4.2. Combo: Multiple outcomes must all win. Payout = Stake × total Odds.
- 4.4.3. System: Structured set of multiple Combo combinations under one wager.
- 4.4.4. Trixie: 1 treble + 3 doubles from 3 Events.
- 4.4.5. Patent: 1 treble + 3 doubles + 3 singles from 3 Events.
- 4.4.6. Yankee: 1 fourfold + 4 trebles + 6 doubles from 4 Events.
- 4.4.7. Canadian: 1 fivefold + 5 fourfolds + 10 trebles + 10 doubles from 5 Events.
- 4.4.8. Heinz: 1 sixfold + 6 fivefolds + 15 fourfolds + 20 trebles + 15 doubles from 6 Events.
- 4.4.9. Super Heinz: 1 sevenfold + 7 sixfolds + 21 fivefolds + 35 fourfolds + 35 trebles + 21 doubles.
- 4.4.10. Goliath: 1 eightfold + 8 sevenfolds + 28 sixfolds + 56 fivefolds + 70 fourfolds + 56 trebles + 28 doubles from 8 Events.
- 4.4.11. Payouts are rounded to two decimal places if required.
- 4.4.12. Cash Out: Offer to settle a Bet early with new conditions. Acceptance = final settlement.
- 4.4.13. Bet Builder: Multiple Markets from the same Event in one Bet; all must win.
- 4.4.14. Early Payout: Allows a Bet to be settled as a winner once a predefined milestone is reached.
4.5. Market types:
- 4.5.1. Match (1X2)
- 4.5.2. Correct Score
- 4.5.3. Total (Over/Under)
- 4.5.4. Odd/Even
- 4.5.5. Head-to-Head / Triple-Head
- 4.5.6. Half Time / Full Time
- 4.5.7. Period Betting
- 4.5.8. Draw No Bet
- 4.5.9. Handicap
- 4.5.10. Asian Handicap
- 4.5.11. Double Chance
- 4.5.12. Outright / Place
- 4.5.13–4.5.23. Other sport-specific Market variations as defined.
5.13. If a Market lists specific competitors by exact name, all listed must participate for the Bet to stand as active.
5. Events and Resulting
5.1. The dates and starting times of Events displayed in the Sportsbook are for informational purposes only. Neither the Sportsbook nor the Operator guarantees their accuracy. Any incorrect time and/or date shown for an Event does not in itself constitute grounds for voiding Bets, unless explicitly stated otherwise in these Betting Rules.
5.2. Live scores and related in-play information shown on the Sportsbook are provided as guidance only. Their accuracy is not guaranteed and such data shall not be used as the basis for settling Bets.
5.3. Bets on an Event (including all associated Markets) will be settled only after the Event has concluded and an official result has been issued.
5.4. As a rule, the result of an Event is determined on the date the Event ends, unless the official result is published at a later stage. The result is based on the final decision of the Event’s governing body as at the date of completion, unless these Betting Rules specify otherwise. For Events held outside official competitions, settlement will follow the official information provided by the Event organizer.
5.5. If an Event begins but is not completed within 48 (forty-eight) hours of its official start time, all Bets on that Event shall be void, except for:
- Bets on Markets tied to periods or segments that have already been fully completed;
- Events which, by their nature, may last longer than 30 hours (for example, golf tournaments);
- Cases where specific sport-related rules in these Betting Rules provide an exception;
- Bets on “First Team to Score”, which stand as soon as the first score occurs, regardless of whether the Event is completed.
5.6. If an Event is suspended after it has started, settling or voiding of Bets will be determined according to the sport-specific rules set out below. If no sport-specific rule applies, clause 5.5 of the General Rules shall govern.
5.7. For settlement purposes, any protests, appeals or subsequent changes to the official result of an Event/Market will not be taken into account. Only the decision valid at the time of the initial official result is used.
5.8. Bets are placed on the outcome of an Event/Market regardless of the score at the time the Bet is submitted. For example, incorrect or delayed scoring information displayed (other than goals and red cards in soccer) is not a valid reason to void Bets.
5.9. Bets on a specific period or segment consider only what happens during that period and are not affected by the scoring or events in earlier or later periods.
5.10. If odds for a “Draw” are offered alongside odds on each team to win and the Event ends in a draw, then all Bets on the team to win Markets are losing Bets. If no “Draw” option is offered and the Event ends in a draw, all Bets on the Winner Markets are void, unless specified otherwise in the rules for the relevant sport.
5.11. If an Event is decided by forfeit, walkover, or any similar outcome where it is considered completed without being played, all Bets on that Event will be void, regardless of how the league or governing body records the result.
5.12. Spelling mistakes, typographical errors, name changes of teams, or incorrect league naming do not automatically invalidate Bets, provided it is reasonably clear from the context which Event was intended.
5.13. If an Event is played with a different number of segments (such as periods, sets, etc.) or with non-standard duration without this being stated in advance, all Bets on that Event shall be void.
5.14. For the market “Aggregate Home/Away score of a league on a day (or week in the case of American football)”, if not all Events within that league on the specified day/week are completed, all Bets on that market will be void.
5.15. For “Multi-way betting” markets, Bets will stand unless the market explicitly requires a named competitor to start for the Bet to have action. If such a requirement is stated and the specified competitor does not start, all Bets on all competitors in that Market shall be void.
5.16. All successful Bets on “Multi-way” markets are paid at full odds, irrespective of how many winners there are.
5.17. When a Market includes “The Field” as a betting option, all named competitors must outperform every other competitor for a Bet on any named competitor to win. If a listed competitor finishes in a tie for first place, all Bets on those tied competitors will be void, and all other Bets will lose.
5.18. Once a Market has been settled, the result is considered final after 72 hours. No claims regarding settlement will be entertained beyond this period. Within the 72-hour window, the Sportsbook may only adjust results in cases of human error, system malfunction, or incorrect data from the referenced results source.
5.19. Outright Bets are considered “all in, run or not” and will be settled as losing Bets if the selection does not participate, unless explicitly stated otherwise. In the event of more than one winner, dead heat rules apply: the Stake is divided by the number of tied selections, with one part settled as a win and the remainder treated as a loss.
5.20. If one of the competitors in a head-to-head Event does not start, the Sportsbook will void that head-to-head Market.
5.21. In racing disciplines, unless specified differently in the sport’s rules, if both competitors fail to finish, the competitor who completes more laps is considered the winner for settlement purposes. If both drop out on the same lap, the relevant head-to-head Market will be void.
5.22. If two competitors finish in the same position in a head-to-head market, all Bets on that specific head-to-head Market will be void.
5.23. Unless expressly stated otherwise, match markets do not include overtime.
6. Acceptance, suspension and voiding of Bets
6.1. The Sportsbook may accept or reject any Bet at its sole discretion and in line with its current risk management policies.
6.2. Live (in-play) Bets may be subject to a short delay before acceptance or may remain pending during critical or “dangerous” situations (such as free kicks, penalties, or clear goal-scoring opportunities), as determined by the Sportsbook.
6.3. The Sportsbook reserves the right to refuse, restrict, cancel, or limit any Bet, fully or partially.
6.4. The Sportsbook reserves the right to declare Bets (or parts of Bets) void (in which case they are settled at odds of “1”) or suspend payments pending an investigation (including judicial proceedings) in any of the following situations:
- 6.4.1. Errors occurred when accepting Bets;
- 6.4.2. Software or website errors (including obvious mistakes in Event listings, glaringly incorrect odds, or inconsistent prices);
- 6.4.3. Evidence or suspicion of unfair or fraudulent practices, including exploitation of clearly wrong or “bad” odds;
- 6.4.4. Bets were accepted in violation of these Betting Rules;
- 6.4.5. Any other circumstances indicating that a Bet was incorrectly offered or accepted;
- 6.4.6. Bets were placed after an Event had started or after the relevant outcome had already occurred (unless explicitly covered by in-play rules);
- 6.4.7. An Event venue is changed and such change affects the nature of the Event, unless the relevant sports rules specify otherwise;
- 6.4.8. The outcome of the Event or Market was already known when the Bet was placed or odds were not properly updated due to technical issues;
- 6.4.9. The final result has been affected by sanctions or penalties that alter the natural competitive outcome (for example, point deductions, enforced relegations or similar decisions).
6.5. If an obvious error exists in the odds or Market limit, Bets placed at such erroneous odds or beyond stated limits may be voided. If a Bet is inadvertently accepted after an Event has started (other than clearly indicated live betting), the Bet will generally stand unless a material advantage has been gained by the End Player, in which case the Sportsbook may void the Bet.
6.6. Where there is suspicion of unfair or abusive activity, the Sportsbook may void the affected Bets (settling them at odds of “1”) or suspend withdrawals for up to 31 calendar days while investigations are carried out.
6.7. For End Player accounts showing a negative balance, the Sportsbook reserves the right to void any pending Bets, regardless of whether they were placed using funds obtained through error or otherwise.
6.8. The Sportsbook reserves the right to suspend Bet acceptance for any unique End Player ID without prior notice.
6.9. The Sportsbook shall not be held liable for losses or damages incurred by the End Player as a result of system faults, technical defects, delays, manipulation, or errors in data transmission.
6.10. Exploiting software errors, bugs, or translation mistakes is strictly prohibited. End Players and Operators who discover an error must immediately report it. If an End Player/Operator abuses such issues, the Sportsbook may suspend the betting account, freeze funds, and cancel pending or already settled Bets.
6.11. In Combo (accumulator, parlay, multi) Bets, if certain selections are related (e.g. backing Barcelona to win La Liga and Barcelona to win the title-deciding match in the same Bet), those Bets may be voided.
7. Betting integrity
7.1. (Intentionally left blank).
7.2. The Sportsbook may, at its sole discretion, set or modify maximum Bet or Stake limits for any Event, Market, Operator or individual End Player. These limits may be changed at any time without notice and will not affect Bets already accepted.
7.3. End Players are permitted to place Bets only on an individual basis. Group or coordinated betting is not allowed. Repeated Bets on the same outcome by the same or different End Players may be declared void if considered to be syndicate or coordinated activity.
7.4. Even after an official result is known, the Sportsbook may declare Bets void if it suspects that End Players acted in collusion, as part of a betting syndicate, or placed multiple coordinated Bets within a short period.
7.5. The Sportsbook may refuse to accept Bets or void existing Bets if they originate from different accounts using the same IP address, where suspicious activity is identified.
7.6. If there are concerns about integrity, fairness, system errors or game faults, the Sportsbook may temporarily disable Markets or Events for betting, delay settlement, or decline new Bets until the issue has been investigated and resolved, acting fairly and in good faith.
7.7. Placing Bets on fixed or pre-arranged matches is strictly prohibited. Any attempt to bet on Events or Markets that have been manipulated violates these Betting Rules. End Players involved in such activity may have their Bets cancelled and restrictions applied to their accounts, including permanent exclusion. The Sportsbook may investigate any suspected fixed-match involvement and resolve such cases in line with its internal policies. End Players are encouraged to report suspicious activity to customer support.
7.8. If a system or game fault occurs (including where sport or Event betting transactions cannot be retrieved), the affected Bets shall be void and Stakes will be returned to End Players.
7.9. If it is impossible to obtain reliable time-related official data for an Event, the Sportsbook may void Bets that depend on that specific timing information.
7.10. The use of arbitrage strategies, where End Players attempt to exploit differences in odds between bookmakers/Sportsbooks to secure guaranteed profit, is strictly prohibited. If such activity is detected, the Sportsbook may cancel the Bets and apply restrictions, including permanent exclusion. Any disputes regarding suspected arbitrage will be resolved at the sole discretion of the Sportsbook and such decisions are final.
8. Bonuses
8.1. Bets placed as part of a system wager do not contribute toward any bonus wagering requirements.
8.2. Comboboost
8.2.1. The Comboboost multiplier depends on the total number of selections in the Combo bet as shown below:
| Number of selections | Multiplier |
|---|---|
| 4 | 1.04 |
| 5 | 1.05 |
| 6 | 1.07 |
| 7 | 1.10 |
| 8 | 1.15 |
| 9 | 1.17 |
| 10 | 1.20 |
| 11 | 1.25 |
| 12 | 1.30 |
| 13 | 1.35 |
| 14 | 1.40 |
| 15 | 1.45 |
| 16+ | 1.50 |
8.2.2. The Comboboost bonus is calculated using the final accumulated odds of the Combo once every selection has been settled.
8.2.3. Any bet that has been cashed out does not qualify for Comboboost.
8.2.4. The Sportsbook may change, withdraw, reclaim, or refuse any Comboboost or related promotion at its sole discretion.
8.2.5. Comboboost is only applied to selections with odds of 1.50 or higher.
8.3. Freebets, freemoney, bet no risk
8.3.1. Freebet: Only the profit portion of the winning bet is credited. For example, if a freebet of 5 is placed at odds of 3.5, the End Player receives (5 × 3.5) − 5 = 12.5.
8.3.2. Freemoney: Both stake and profit are credited. For example, if freemoney of 5 is placed at odds of 3.5, the End Player receives 5 × 3.5 = 17.50.
8.3.3. Bet no risk: This is a standard bet where, if the selection loses, the original stake is refunded to the End Player.
II. Special rules for sports
1. Soccer
1.1. Match result bets are settled based on the scheduled two halves plus any injury or stoppage time added by the referee. Extra time and penalty shootouts are not included unless expressly stated.
1.2. Corners that are awarded but not actually taken do not count for settlement purposes.
1.3. Own goals are excluded when settling “Anytime Goalscorer”, “Player to score X”, “Next Goalscorer” and similar player-goal markets.
1.4. Any player who has participated in the match since kick-off or since the previous goal is treated as a runner for goalscorer markets.
1.5. For “Player Props” markets, if a player is not named in the starting eleven, all bets relating to that player will be void.
1.6. For Anytime Goalscorer markets, bets remain valid if the player appears as a substitute at any point. If a player stays on the bench and does not enter the field, all related bets will be void.
1.7. For First Goalscorer markets, bets are valid only if the player enters the match before the first goal is scored. If the player does not come on before the first goal or does not play at all, bets on that player are void.
1.8. For Last Goalscorer markets, bets are valid if the player appears in the match at any stage. If the player leaves the field before the final goal is scored, or does not play at all, bets on that player are void. For this clause, a “non-fielder” is a player not listed in the matchday squad.
1.9. If an unlisted player scores a goal for any reason, all bets regarding listed players remain valid. An “unlisted player” is a player who was not included in the official matchday squad.
1.10. Anytime Goalscorer, “Player to score X”, “Next Goalscorer” and similar markets are settled according to the official TV broadcast and recognised statistical providers, unless there is clear evidence that such data is incorrect.
1.11. Interval markets (for example, goals within time bands) are settled based on the goal times indicated by the TV broadcast. If this is not available, the stadium match clock is used.
1.12. Interval goal markets are settled according to the moment the ball fully crosses the goal line, not when the shot is taken.
1.13. Corner interval markets are settled based on when the corner kick is actually taken, not when it is awarded or conceded.
1.14. Booking interval markets are settled according to the time when the card is shown, not when the foul or infringement occurs.
1.15. Offside markets are settled at the time the referee signals the offside offence. This also applies in cases where video assistant referee (VAR) is used.
1.16. Penalty-related markets are settled based on the moment when the referee awards the penalty. This applies equally when a VAR review leads to the decision.
1.17. Penalties that are awarded but not taken do not count for settlement.
1.18. Next scoring type
1.18.1. Freekick: The goal must be scored directly from a free kick or corner to qualify. Deflections still count if the original taker is officially credited with the goal.
1.18.2. Penalty: The goal must be scored directly from the penalty kick. Goals scored from rebounds of missed penalties do not qualify as penalty goals.
1.18.3. Own Goal: The goal is officially recorded as an own goal.
1.18.4. Header: The scorer’s final touch before the ball crosses the line must be with the head.
1.18.5. Shot: The goal is scored with any other part of the body not covered above, and none of the other goal types apply.
1.18.6. No Goal: No goal is scored during the relevant period.
1.19. If a market is opened with a missing or incorrect red card status, the Sportsbook may void affected bets on that market where the card information had a material impact.
1.20. If the displayed match time is wrong by more than five minutes, the Sportsbook reserves the right to void the bets concerned.
1.21. If an incorrect score is shown on the Sportsbook scoreboard, all markets impacted during the time the wrong score was displayed may be voided.
1.22. If team names or tournament details are displayed incorrectly, the Sportsbook may void the associated bets.
1.23. Each yellow card counts as 1 card, and each red or second-yellow (yellow-red) card counts as 2 cards. The second yellow that leads to a red card is not counted separately, so one player cannot be responsible for more than 3 cards in total.
1.24. Cards are settled based on all available evidence from the regular 90 minutes of play plus injury time.
1.25. Cards shown after the end of normal time are not considered.
1.26. Cards given to non-players (such as substituted players, coaches, staff, or players on the bench) are not included in card settlement.
1.27. For booking points markets, a yellow card is worth 10 points and a red or yellow-red card is worth 25 points. The second yellow that leads to a red card is not counted separately, so one player cannot receive more than 35 booking points.
1.28. “Penalty Shootout – Total market” refers to predicting the total number of successful penalties scored in a penalty shootout.
1.29. If the match format (such as number or length of periods) is altered from what was originally stated, the Sportsbook may void all related bets.
1.30. If a friendly match is stopped by the referee before the 80th minute, all bets will be void.
1.31. Team Stats Markets
Team statistics markets (for example, Shots, Shots on Target, Offsides, Throw-ins, Fouls, Saves, Goal Kicks, and Specials) are settled based on a prioritized list of recognised data sources. If statistics are available from a higher-priority source, lower-priority sources are ignored. Settlement is based on the first official publication of results; any updates or later changes do not trigger re-settlement.
1.32. All soccer player prop bets are settled using the data provided by recognised statistical providers such as OPTA and equivalent services.
1.33. Woodwork (post or crossbar): If the ball hits the goal frame and remains in play (for example, after touching another player, referee, or bouncing onto another post), it is counted as a single hit on the woodwork, as long as no player or referee touches the ball between hits on different parts of the frame.
1.34. Offsides: If a free kick is awarded following an offside decision, the offside is counted.
1.35. Video Assistant Referee (VAR): An official video review is considered to have taken place when the referee clearly signals a review (for example, by drawing a rectangle gesture in the air) or when an incident is checked on the pitch-side monitor. Informal communication, such as the referee touching their earpiece or “goal check” messages on the scoreboard, does not in itself indicate an official VAR review. All VAR-related decisions are applied in line with the official competition protocols.
1.36. Bet on the medical team entering the field: The medical team is considered to have entered the field only when the referee authorises them to come on and the player receives treatment. If both teams’ medical staff enter the pitch at the same time for different players, this counts as a single medical team entry for settlement purposes.
1.37. Expected goals (xG): Expected goals is a metric that estimates the likelihood of a shot resulting in a goal based on various factors, providing a deeper view of chance quality. Such bets are settled using absolute values (to two decimal places), with recognised specialist data providers used as reference.
1.38. Understanding terms used for Soccer Player Props
1.38.1. Goal / Own Goal: Different governing bodies may apply slightly different criteria, and recognised data providers align with their official rulings where possible. In general, if a shot on target is deflected and still results in a goal, it is usually credited to the original shooter. If an off-target attempt is deflected into the goal by a defender, it is typically recorded as an own goal.
1.38.2. Shots: A shot is any clear attempt to score that:
- Ends in the ball entering the net, regardless of intention;
- Is a clear attempt on goal that would have gone in but for a save by the goalkeeper or a last-man block by a defender;
- Goes wide or over the goal without contact from another player;
- Would have gone wide or over but is stopped by a goalkeeper or outfield player;
- Strikes the frame of the goal without resulting in a goal.
Attempts that are blocked by defenders (and are not last-man blocks preventing a certain goal) are not counted as shots.
1.38.3. Shots on goal: A shot on goal is any attempt that:
- Results in a goal, regardless of intent;
- Is a clear attempt on target that would have gone in but is saved by the goalkeeper or blocked by a last-man defender.
Shots that hit the frame without going in are not counted as shots on goal unless they result directly in a goal. Attempts blocked by a player who is not the last line of defence are not counted as shots on goal.
1.38.4. Goal Assist: An assist is the final touch (pass or any intentional play of the ball) that directly leads to a goal being scored. If an opposing player deflects the ball, an assist is credited only if the receiving player would clearly have received the ball without the deflection. No assist is awarded for own goals, direct free kicks, direct goals from corners, or penalties.
1.38.5. Tackle: A tackle occurs when a player successfully challenges an opponent in possession of the ball and makes contact with the ball. The tackled player must be clearly in possession before the challenge. A “tackle won” is when the tackler or a teammate regains possession, or the ball goes out of play safely. A “tackle lost” is when the ball goes to an opposing player after the challenge. Both scenarios are recorded as successful tackles, with the outcome differing based on who gains control afterward. Cutting out a pass or interception without directly challenging an opponent is not considered a tackle.
2. Tennis
- 2.1. If a player retires or there is a walkover, all undecided bets will be voided.
- 2.2. In the event of any delay (e.g., due to rain, darkness, or other issues), all markets remain unsettled, and trading will resume as soon as the match continues.
- 2.3. If the umpire awards penalty point(s), all bets placed on that specific game will stand.
- 2.4. If a match is concluded before certain points/games are completed, all affected point/game-related markets are considered void.
- 2.5. If markets remain open despite an incorrect score that has a significant impact on the odds (with the Sportsbook reasonably determining the scope of the impact), the Sportsbook reserves the right to void the respective bets.
- 2.6. If the players/teams are listed inaccurately, the Sportsbook reserves the right to void the respective bets.
- 2.7. (Intentionally left blank).
- 2.8. If a match is decided by a Match tie-break, the tie-break will be counted as the 3rd set.
- 2.9. Every tie-break or Match tie-break counts as 1 game for settlement purposes.
3. Basketball
- 3.1. Markets do not include overtime unless this is explicitly stated otherwise.
- 3.2. If odds were offered with an incorrect match time (a discrepancy greater than 2 minutes), the Sportsbook reserves the right to void the respective bets.
- 3.3. If markets remain open with an incorrect score displayed on the sportsbook’s scoreboard, and this has a significant impact on the odds (with the Sportsbook reasonably determining the scope of the impact), the Sportsbook reserves the right to void the respective bets.
- 3.4. If a match does not conclude in a tie but overtime is played for the sole purpose of qualification, markets will be settled according to the result at the end of regular time.
- 3.5. If a match concludes before the Xth point is reached (e.g., for markets like “Who scores Xth point? (incl. ot)” or “Which team will win race to x points? (incl. ot)”), the respective bets will be void.
- 3.6. The market “Will there be overtime” will be settled as “yes” if the match concludes in a draw at the end of regular time, regardless of whether overtime is actually played or not.
- 3.7. Basketball Player Props rules:
- 3.7.1. If one or more of the nominated players in any bet does not participate, the bet will be voided.
- 3.7.2. All player bets are settled immediately upon receiving the final official box score from the statistical providers.
- 3.7.3. If the scheduled venue is changed, all bets on the match will stand, provided the game is not postponed by more than 48 hours and the home team remains designated as such. If the game is canceled or postponed and does not resume on the same day, all pending bets that have not already been settled based on an outcome determined during the game will be voided.
- 3.7.4. If a game that has started is suspended (e.g., due to a rain delay or other deferral) and resumes within 36 hours of the originally scheduled start time (local time), all wagers will stand. If a suspended game resumes more than 36 hours after the originally scheduled start time (local time), all existing wagers will be void, unless their outcome was determined prior to the game’s suspension.
- 3.7.5. All overtime periods are included in the settlement.
- 3.7.6. Official sports data sources for NBA and NCAA are nba.com and ncaa.com.
- 3.7.7. The sports data source for Euroleague basketball is the data provided by the feed providers.
4. American football
- 4.1. In the event of any delay (e.g., rain, darkness, or other issues), all markets remain unsettled, and trading will resume as soon as the match continues.
- 4.2. Markets do not include overtime unless this is explicitly stated otherwise.
- 4.3. If markets remain open despite an incorrect score that has a significant impact on the odds (with the Sportsbook reasonably determining the scope of the impact), the Sportsbook reserves the right to void the respective bets.
- 4.4. If odds were offered with an incorrect match time (a discrepancy greater than 89 seconds), the Sportsbook reserves the right to void the respective bets.
- 4.5. If an erroneous score is displayed, the Sportsbook reserves the right to void the bets for that specific timeframe.
- 4.6. In the case of abandoned or postponed matches, all markets are considered void unless the match is resumed within the same NFL weekly schedule (Thursday – Wednesday, local stadium time).
- 4.7. If the teams are listed inaccurately, the Sportsbook reserves the right to void the respective bets.
- 4.8. All offered players are considered as active participants (“runners”).
- 4.9. If no subsequent touchdown is scored, the market “Next touchdown scorer (incl. overtime)” will be voided.
- 4.10. Players who are not included in the match squad are categorized as “Competitor1 other player” or “Competitor2 other player” for settlement purposes. N.B. This exclusion does not apply to players who are listed but without an active odd.
- 4.11. Players on the Defense or Special teams are categorized as “Competitor1 d/st player” or “Competitor2 d/st player” for settlement purposes, even if the player is listed as a dedicated outcome selection.
- 4.12. Market settlement will be based on TV broadcasts and statistics provided by official associations, unless there is clear evidence that the statistics are incorrect.
- 4.13. American football Player Props rules:
- 4.13.1. If one or more of the nominated players in any bet does not participate, the bet will be voided.
- 4.13.2. All player bets are settled immediately upon receiving the final official box score from the statistical providers.
- 4.13.3. If the scheduled venue is changed, all bets on the match will stand, provided the game is not postponed by more than 48 hours and the home team remains designated as such. If the game is canceled or postponed and does not resume on the same day, all pending bets that have not already been settled based on an outcome determined during the game will be voided.
- 4.13.4. If a game that has started is suspended (e.g., due to a rain delay or other deferral) and resumes within 36 hours of the originally scheduled start time (local time), all wagers will stand. If a suspended game resumes more than 36 hours after the originally scheduled start time (local time), all existing wagers will be void, unless their outcome was determined prior to the game’s suspension.
- 4.13.5. The sports data source for American football is nfl.com.
- 4.13.6. A touchdown is credited to any player who carries or receives the ball in the end zone (i.e., this excludes Passing TD’s).
- 4.13.7. “Player tackles” markets are settled based on total tackles, which is the sum of solo tackles plus assisted tackles.
- 4.13.8. All overtime periods are included in the settlement.
5. Ice Hockey
- 5.1. All markets (excluding period, overtime, and penalty shootout markets) pertain to regular time only, unless explicitly stated otherwise in the respective market description.
- 5.2. If a game is decided by a penalty shootout, one goal will be added to the winning team’s score and to the total game score for settlement purposes. This rule applies to all markets, including those covering overtime and the penalty shootout.
- 5.3. If the market remains open after the following events have already occurred: goals and penalties, the Sportsbook reserves the right to void the respective bets.
- 5.4. If the odds were offered with an incorrect match time (a discrepancy greater than 2 minutes), the Sportsbook reserves the right to void the respective bets.
- 5.5. If an erroneous score is entered on the Sportsbook’s scoreboard, all markets will be canceled for the period during which the incorrect score was displayed.
- 5.6. Ice Hockey Player Props rules:
- 5.6.1. If one or more of the nominated players in any bet does not participate, the bet will be voided.
- 5.6.2. All player bets are confirmed as results immediately upon receiving the final official box score from the statistical data providers.
- 5.6.3. If the scheduled venue is changed, all bets on the match will stand, provided the game is not postponed by more than 48 hours and the home team remains designated as such. If the game is canceled or postponed and does not resume on the same day, all pending bets that have not already been settled based on an outcome determined during the game will be voided.
- 5.6.4. If a game that has started is suspended (e.g., due to a rain delay or other deferral) and resumes within 36 hours of the originally scheduled start time (local time), all wagers will stand. If a suspended game resumes more than 36 hours after the originally scheduled start time (local time), all existing wagers will be void unless their outcome was determined prior to the game’s suspension.
- 5.6.5. The sports data source for NHL is nhl.com. All overtime is included in the settlement, but penalty shootouts are excluded.
6. Baseball
- 6.1. If an inning concludes before the Xth point is reached (including extra innings), bets placed on the markets “Which team wins race to x points?” and “Who scores the Xth point (incl. ot)” shall be voided.
- 6.2. The market “When will the match be decided?” will be settled as “any extra inning” if the match concludes in a draw at the end of regular time (After a full 9 Innings), regardless of whether overtime (Extra innings) is actually played or not.
- 6.3. The market “Will there be overtime?” will be settled as “Yes” if the match concludes in a draw at the end of regular time (After full 9 Innings), regardless of whether overtime (Extra innings) is actually played or not.
- 6.4. Possible extra innings are not factored into any market unless explicitly stated otherwise.
- 6.5. All markets will be settled according to the final result after 9 innings (or 8 1⁄2 innings if the home team is leading at that point). The sole exception is the Winner market in the pre-match section (see rule 6.9.).
- 6.6. In the case of a postponed match, all markets are considered void unless the match is resumed within 48 hours of the official start time.
- 6.7. In the case of an abandoned match, all undecided markets are considered void unless the match is resumed within 48 hours of the official start time. All markets that were fully decided will be settled.
- 6.8. If markets remain open despite an incorrect score or incorrect match status that has a significant impact on the odds (with the Sportsbook reasonably determining the scope of the impact), the Sportsbook reserves the right to void the respective bets.
- 6.9. The Winner market for pre-match bets will be settled if the match reaches at least 5 innings (4.5 innings if the home team is leading) and is deemed official.
- 6.10. Baseball Player Props rules:
- 6.10.1. If one or more of the nominated players in any bet does not participate, the bet will be voided.
- 6.10.2. All player bets are confirmed as results immediately upon receiving the final official box score from the statistical data providers.
- 6.10.3. If the scheduled venue is changed, all bets on the match will stand, provided the game is not postponed by more than 48 hours and the home team remains designated as such. If the game is canceled or postponed and does not resume on the same day, all pending bets that have not already been settled based on an outcome determined during the game will be voided.
- 6.10.4. If a game that has started is suspended (e.g., due to a rain delay or other deferral) and resumes within 36 hours of the originally scheduled start time (local time), all wagers will stand. If a suspended game resumes more than 36 hours after the originally scheduled start time (local time), all existing wagers will be void unless their outcome was determined prior to the game’s suspension.
- 6.10.5. All extra innings are included in the settlement.
- 6.10.6. If a player was not included in the starting lineup for Baseball, the bet will be voided.
- 6.10.7. Player Bets: If a definitive outcome for a player bet can be determined during the game, it will be settled as a win/loss irrespective of the number of innings played. For all other player markets where the outcome is undetermined, the game must progress to at least 8.5 innings for bets to stand; otherwise, these bets will be voided.
- 6.10.8. If there is a late change of pitcher, all bets will stand regardless of the starting pitcher. However, if an individual pitcher does not start the game, all markets specific to that player will be voided.
7. Handball
- 7.1. If a match concludes before the Xth point is reached, bets placed on the market “Who scores Xth point? (incl. ot)” shall be voided.
- 7.2. If a match concludes before the Xth point is reached, bets placed on the market “Which team will win race to x points? (incl. ot)” shall be voided.
- 7.3. All markets (except “Who scores the Xth point” and “Which team will win race to X points”) pertain to regular time only.
- 7.4. If the match proceeds to a 7-meter shootout, bets placed on the markets “Who scores Xth point?” and “Which team will win race to X points?” shall be voided.
- 7.5. If odds were offered with an incorrect match time (a discrepancy greater than 3 minutes), the Sportsbook reserves the right to void the respective bets.
- 7.6. If markets remain open despite an incorrect score that has a significant impact on the odds (with the Sportsbook reasonably determining the scope of the impact), the Sportsbook reserves the right to void the respective bets.
8. Volleyball
- 8.1. If a set concludes before the Xth point is reached, bets placed on the market “Who scores [Xth] point in set [Y]” shall be voided.
- 8.2. In the case of a match not being fully completed, all markets whose outcome is undecided shall be voided.
- 8.3. The Golden set is not included in the settlement of any other markets.
- 8.4. If markets remain open despite an incorrect score that has a significant impact on the odds (with the Sportsbook reasonably determining the scope of the impact), the Sportsbook reserves the right to void the respective bets.
- 8.5. Official points deductions will be accounted for in all undetermined markets. Markets that have already been definitively settled will not take such deductions into account.
9. Beach Volleyball
- 9.1. If a set concludes before the Xth point is reached, all bets placed on the market “Who scores [Xth] point in set [Y]” shall be voided.
- 9.2. In the case of a match not being fully completed, all undecided markets are voided.
- 9.3. The Golden set is not considered in any other markets.
- 9.4. If markets remain open despite an incorrect score that has a significant impact on the odds (with the Sportsbook reasonably determining the scope of the impact), the Sportsbook reserves the right to void the respective bets.
- 9.5. If a team retires, all undecided markets are voided.
- 9.6. Official points deductions will be accounted for in all undetermined markets. Markets that have already been definitively settled will not take such deductions into account.
10. Futsal
- 10.1. All markets (excluding halftime, first half markets, overtime, and penalty shoot-outs) pertain to regular time only.
- 10.2. If a match is interrupted and subsequently resumed within 48 hours after the initial kick-off date and time, all open bets will be settled using the final result. Otherwise, all undecided bets shall be voided.
- 10.3. If a market remains open after any of the following events have already taken place (e.g., goals, red or yellow-red cards, and penalties), the Sportsbook reserves the right to void the respective bets.
- 10.4. If the market was opened despite a missing or incorrect red card being recorded, the Sportsbook reserves the right to void bets on the respective market to the extent such bets are affected by the missing or incorrect red card.
- 10.5. If odds were offered with an incorrect match time (a discrepancy greater than 2 minutes), the Sportsbook reserves the right to void the respective bets.
- 10.6 If an erroneous score is entered, all markets will be canceled for the period during which the incorrect score was displayed.
- 10.7. If the team names or tournament are displayed inaccurately, the Sportsbook reserves the right to void the respective bets.
11. Badminton
- 11.1. If a set concludes before the Xth point is reached, bets placed on the market “Who scores [Xth] point in [Nth] set” shall be voided.
- 11.2. In the case of a match not being fully completed, all undecided markets shall be voided.
- 11.3. If markets remain open despite an incorrect score that has a significant impact on the odds (with the Sportsbook reasonably determining the scope of the impact), the Sportsbook reserves the right to void the respective bets.
- 11.4. If a team retires, all undecided markets shall be voided.
- 11.5. If the players/teams are listed inaccurately, the Sportsbook reserves the right to void the respective bets.
- 11.6. Official points deductions will be accounted for in all undetermined markets. Markets that have already been definitively settled will not take such deductions into account.
12. Rugby Union and Rugby League
- 12.1. All markets (excluding halftime, first half markets, overtime, and penalty shoot-out) pertain to regular time only.
- 12.2. Regular 80 Minutes: Markets are settled based on the result at the conclusion of the scheduled 80 minutes of play, unless stated otherwise. This includes any injury or stoppage time added but excludes extra-time, time allocated for a penalty shootout, or sudden death.
- 12.3. If the market remains open after any of the following events have already taken place (e.g., goals, red or yellow-red cards, and penalties), the Sportsbook reserves the right to void the respective bets.
- 12.4. If the market was opened despite a missing or incorrect red card being recorded, the Sportsbook reserves the right to void bets on the respective market to the extent such bets are affected by the missing or incorrect red card.
- 12.5. If odds were offered with an incorrect match time (a discrepancy greater than 2 minutes), the Sportsbook reserves the right to void the respective bets.
- 12.6. If the team names or tournament are displayed inaccurately, the Sportsbook reserves the right to void the respective bets.
13. Rugby Sevens
- 13.1. All markets (excluding halftime, first half markets, overtime, and penalty shoot-out) pertain to regular time only.
- 13.2. Regular 14 / 20 Minutes: Markets are settled based on the result at the conclusion of the scheduled 14 or 20 minutes of play, unless expressly stated otherwise. This includes any injury or stoppage time added but excludes extra-time, time allocated for a penalty shootout, or sudden death.
- 13.3. If the market remains open after any of the following events have already taken place (e.g., goals, red or yellow-red cards, and penalties), the Sportsbook reserves the right to void the respective bets.
- 13.4. If the market was opened despite a missing or incorrect red card being recorded, the Sportsbook reserves the right to void bets on the respective market to the extent such bets are affected by the missing or incorrect red card.
- 13.5. If odds were offered with an incorrect match time (a discrepancy greater than 1 minute), the Sportsbook reserves the right to void the respective bets.
- 13.6. If the team names or categories are displayed inaccurately, the Sportsbook reserves the right to void the respective bets.
14. Darts
- 14.1. In the case of a match not being fully completed, all undecided markets shall be voided.
- 14.2. If markets remain open despite an incorrect score that has a significant impact on the odds (with the Sportsbook reasonably determining the scope of the impact), the Sportsbook reserves the right to void the respective bets.
- 14.3. If the players/teams are listed inaccurately, the Sportsbook reserves the right to void the respective bets.
- 14.4. Bullseye is counted as a red check out color for settlement purposes.
15. Snooker
- 15.1. In the event of a player retiring or being disqualified, all undecided markets are considered void.
- 15.2. In the event of a re-rack, the settlement of a bet stands if the outcome was determined before the re-rack occurred.
- 15.3. No fouls or free balls are considered for the settlement of any Potted-Colour market.
- 15.4. If a frame starts but is not completed, all frame-related markets will be voided unless their outcome has already been definitively determined.
- 15.5. If markets remain open despite an incorrect score that has a significant impact on the odds (with the Sportsbook reasonably determining the scope of the impact), the Sportsbook reserves the right to void the respective bets.
- 15.6. If the players/teams are listed inaccurately, the Sportsbook reserves the right to void the respective bets.
- 15.7. If a match is not completed, all undecided markets shall be voided.
16. Table Tennis
- 16.1. If a set concludes before the Xth point is reached, bets placed on the market “Who scores [Xth] point in set [Y]” shall be voided.
- 16.2. In the case of a match not being fully completed, all undecided markets shall be voided.
- 16.3. If markets remain open despite an incorrect score that has a significant impact on the odds (with the Sportsbook reasonably determining the scope of the impact), the Sportsbook reserves the right to void the respective bets.
- 16.4. If the players/teams are listed inaccurately in the Sportsbook, the Sportsbook reserves the right to void the respective bets.
- 16.5. If a player retires, all undecided markets are considered void.
- 16.6. Official points deductions will be accounted for in all undetermined markets. Markets that have already been definitively settled will not take such deductions into account.
17. Bowls
- 17.1. If a set concludes before the Xth point is reached, bets placed on the markets (“Xth set – which team wins race to x points” and “Xth set – which team scores Xth point”) shall be void.
- 17.2. In the event of a player retiring or a walkover, all undecided bets shall be void.
- 17.3. If markets remain open despite an incorrect score that has a significant impact on the odds (with the Sportsbook reasonably determining the scope of the impact), the Sportsbook reserves the right to void the respective bets.
- 17.4. If the players/teams are listed inaccurately, the Sportsbook reserves the right to void the respective bets.
- 17.5. If a player retires, all undecided markets shall be void.
18. Cricket
Head to Head
- 18.1. Match Betting Description of the market: Who will win the match? Rules: All match betting will be settled in accordance with the official competition rules. In matches affected by adverse weather, bets will be settled according to the official result. If there is no official result, all bets will be void. In the case of a tie, if the official competition rules do not determine a winner, then dead-heat rules will apply. In competitions where a bowl-off or super over determines a winner, bets will be settled based on the official result. In First Class Matches, if the official result is a tie, bets will be settled as a dead-heat between both teams. Bets placed on the draw will be settled as losers. If a match is discontinued due to external factors, then bets will be void unless a winner is declared based on the official competition rules. If a match is canceled, all bets will be void if it is not replayed or restarted within 36 hours of its advertised start time.
- 18.2. Double Chance Description of the market: Will the match result correspond to either of the three options provided? Rules: A tie will be settled as a dead-heat. All match-related bets will be settled in accordance with official competition rules. If there is no official result, all bets will be void.
- 18.3. Match Betting: Draw No Bet Description of the market: Who will win the match, with the condition that all bets will be void if the match results in a draw? Rules: A tie will be settled as a dead-heat. All match-related bets will be settled in accordance with official competition rules. If there is no official result, all bets will be void.
- 18.4. Toss Winner Description: Who will win the toss? Rules: If no toss takes place, all bets will be void. Other equivalents, such as a bat flip, are considered a toss.
- 18.5. Toss/Win Double Description: Who will win the toss, and subsequently, who will win the game? Rules: Toss Winner rules apply as above. Match Betting rules apply as above.
- 18.6. Tied Match Description: Will the match be tied? Rules: All bets will be settled according to the official result. If the match is abandoned or there is no official result, all bets will be void. For First Class matches, a tie occurs when the side batting second is bowled out for a second time with the scores level.
- 18.7. Most Fours Description of the market: Which team will hit the most fours? Rules: In limited overs matches, bets will be void if less than 80% of the scheduled overs could be completed in either innings due to external factors, including bad weather, unless the settlement of the bet has already been determined before the reduction of overs. In drawn First Class matches, bets will be void if fewer than 200 overs have been bowled, unless the settlement of the bet has already been determined. Only fours scored from the bat (off any delivery – legal or not) will count toward the total fours. Overthrows, all run fours, and extras do not count. Fours scored in a super over do not count. In First Class games, only first innings fours will count.
- 18.8. Most Sixes Description of the market: Which team will hit the most sixes? Rules: In limited overs matches, bets will be void if less than 80% of the scheduled overs could be completed in either innings due to external factors, including bad weather, unless the settlement of the bet has already been determined before the reduction of overs. In drawn First Class matches, bets will be void if fewer than 200 overs have been bowled, unless the settlement of the bet has already been determined. Only sixes scored from the bat (off any delivery – legal or not) will count toward the total sixes. Overthrows and extras do not count. Sixes scored in a super over do not count. In First Class games, only first innings sixes will count.
- 18.9. Most Extras Description of the market: Which team will have the most extras added to their batting score? Rules: In limited overs matches, bets will be void if less than 80% of the scheduled overs could be completed in either innings due to external factors, including bad weather, unless the settlement of the bet has already been determined before the reduction. In drawn First Class matches, bets will be void if fewer than 200 overs have been bowled, unless the settlement of the bet has already been determined. All wide deliveries, no balls, byes, leg byes, and penalty runs in the match count toward the final result. If there are runs off the bat as well as extras from the same delivery, the runs off the bat do not count toward the final total. Extras in a super over do not count. In First Class games, only first innings extras will count.
- 18.10. Most Run Outs Conceded Description of the market: Which team will concede the most run outs in the match? Rules: A run out “conceded” means that a member of that team will be run out while batting. In limited overs matches, bets will be void if less than 80% of the scheduled overs could be completed in either innings due to external factors, including bad weather, unless the settlement has already been determined before the reduction. In drawn First Class matches, bets will be void if fewer than 200 overs have been bowled, unless the settlement of the bet has already been determined. Run Outs in a super over do not count. In First Class games, only first innings run outs will count.
- 18.11. Highest First Over Description of the market: Which team will score the most runs in the first over of their innings? Rules: The first over must be completed for bets to stand, unless the settlement has already been determined. If the innings ends during the first over due to external factors, including bad weather, all bets will be void, unless the settlement has already been determined before the reduction of overs. In First Class matches, the market refers only to each team’s first innings. Extras and penalty runs in the particular over count toward the settlement.
- 18.12. Most Runs in Groups of Overs Description of the market: Which team will score the most runs after the first specified number of overs of their innings? Rules: If the specified number of overs is not completed, the bet will be void, unless the team is all out, declares, reaches their target, or the settlement of the bet has already been determined. In limited overs matches, bets will be void if less than 80% of the specified overs scheduled to be bowled at the time the bet was placed could be completed due to external factors, including bad weather, unless the settlement of the bet has already been determined before the reduction of overs. In First Class matches, the market refers only to each team’s first innings.
- 18.13. Highest First Partnership Description of the market: Which team will score the most runs before losing their first wicket? Rules: If the batting team reaches the end of their allotted overs, reaches their target, or declares before the first wicket falls, the result will be the total runs amassed. For settlement purposes, a batsman retiring hurt does not count as a wicket. In limited overs matches, bets will be void if the innings have been reduced due to external factors, including bad weather, unless the settlement has already been determined before the reduction. In drawn First Class matches, bets will be void if fewer than 200 overs have been bowled, unless the settlement of the bet has already been determined. In First Class matches, the market refers only to each team’s first innings.
Match Markets
- 18.14. Match Fours Description of the market: How many fours will be hit in the match? Rules: In limited overs matches, bets will be void if less than 80% of the scheduled overs could be completed due to external factors, including bad weather, unless the settlement of the bet has already been determined before the reduction of overs. In drawn First Class matches, bets will be void if fewer than 200 overs have been bowled, unless the settlement of the bet has already been determined. Only fours scored from the bat (off any delivery – legal or not) will count towards the total fours. Overthrows, all run fours, and extras do not count. Fours scored in a super over do not count.
- 18.15. Match Sixes Description of the market: How many sixes will be hit in the match? Rules: In limited overs matches, bets will be void if less than 80% of the scheduled overs could be completed due to external factors, including bad weather, unless the settlement of the bet has already been determined before the reduction of overs. In drawn First Class matches, bets will be void if fewer than 200 overs have been bowled, unless the settlement of the bet has already been determined. Only sixes scored from the bat (off any delivery – legal or not) will count towards the total sixes. Overthrows and extras do not count. Sixes scored in a super over do not count.
- 18.16. Match Extras Description of the market: How many extras will be scored in the match? Rules: In limited overs matches, bets will be void if less than 80% of the scheduled overs could be completed due to external factors, including bad weather, unless the settlement of the bet has already been determined before the reduction of overs. In drawn First Class matches, bets will be void if fewer than 200 overs have been bowled, unless the settlement of the bet has already been determined. All wide deliveries, no balls, byes, leg byes, and penalty runs in the match count towards the final result. If there are runs off the bat as well as extras from the same delivery, the runs off the bat do not count towards the final total. Extras in a super over do not count.
- 18.17. Match Wides Description: How many wides will be scored in total in the match? Rules: In limited overs matches, bets will be void if less than 80% of the scheduled overs could be completed due to external factors, including bad weather, unless the settlement of the bet has already been determined before the reduction. In drawn First Class matches, bets will be void if fewer than 200 overs have been bowled, unless the settlement of the bet has already been determined. Any runs resulting from a wide delivery, except penalty runs, will count towards the final total. Wides in a super over do not count.
- 18.18. Match Run Outs Description of the market: How many run outs will there be in the match? Rules: In limited overs matches, bets will be void if less than 80% of the scheduled overs could be completed in either innings due to external factors, including bad weather, unless the settlement of the bet has already been determined before the reduction of overs. In drawn First Class matches, bets will be void if fewer than 200 overs have been bowled, unless the settlement of the bet has already been determined. Run outs in a super over do not count.
- 18.19. Match Wickets Description: How many wickets will fall in the match? Rules: In limited overs matches, bets will be void if less than 80% of the scheduled overs could be completed due to external factors, including bad weather, unless the settlement of the bet has already been determined before the reduction. In drawn First Class matches, bets will be void if fewer than 200 overs have been bowled, unless the settlement of the bet has already been determined. Retired hurt does not count as a dismissal. Wickets in a super over do not count.
- 18.20. Match Ducks Description: How many ducks will be scored in total in the match? Rules: In limited overs matches, bets will be void if less than 80% of the scheduled overs could be completed due to external factors, including bad weather, unless the settlement of the bet has already been determined before the reduction. In drawn First Class matches, bets will be void if fewer than 200 overs have been bowled, unless settlement of the bet has already been determined. A duck is defined as a player being dismissed for zero runs. Retired hurt does not count as a dismissal. Ducks in a super over do not count.
- 18.21. Match Milestones Description: How many of the specified milestones (50/100) will be scored in total in the match? Rules: This is determined by the total number of individual innings of 50+ or 100+ scored in the match. A score over 100 will count as both a 50 and a 100. In limited overs matches, bets will be void if less than 80% of the scheduled overs could be completed due to external factors, including bad weather, unless the settlement of the bet has already been determined before the reduction.
- 18.22. Maximum Over in Match Description: How many runs will be scored in the highest scoring over of the match? Rules: In limited overs matches, bets will be void if less than 80% of the scheduled overs could be completed due to external factors, including bad weather, unless the settlement of the bet has already been determined before the reduction. In drawn First Class matches, bets will be void if fewer than 200 overs have been bowled, unless the settlement of the bet has already been determined. All runs, including extras, count towards settlement. Super overs do not count. For The Hundred format, an over consists of 5 legal deliveries, making a full innings 20 overs. All other rules remain consistent with other limited overs formats.
- 18.23. Match Top Batter Description of the market: Which batter will score the most runs in the match? Rules: The winner is the batter with the highest individual score in the match. In limited overs matches, bets will be void if less than 50% of the overs scheduled to be bowled in either innings (at the time the bet was placed) could be completed due to external factors, including bad weather. Top batter bets for First Class matches apply only to the first innings of each team, and will be void if fewer than 200 overs have been bowled, unless the settlement of the bet has already been determined. If a player was named at the toss but is later removed as a concussion substitute, that player will still count, as will the replacement player. If a batter does not bat but was named in the starting XI, bets on that batter will stand. If a batter is substituted in after the in-play market has been offered, the original market will be settled as normal (even if the substitute scores the highest individual score) and a new market with updated selections may be offered. When two or more players score the same number of runs, dead-heat rules will apply. Runs scored in a super over do not count.
- 18.24. Match Top Bowler Description of the market: Which bowler will take the most wickets in the match? Rules: The winner is the bowler with the most wickets in the match. In limited overs matches, bets will be void if less than 50% of the overs scheduled to be bowled in either innings (at the time the bet was placed) could be completed due to external factors, including bad weather. Top bowler bets for First Class matches apply only to the first innings of each team, and will be void if fewer than 200 overs have been bowled, unless the settlement of the bet has already been determined. If a player was named at the toss but later is removed as a concussion substitute, that player will still count, as will the replacement player. If a bowler does not bowl but was named in the starting XI, bets on that bowler will stand. If a substitute (concussion or otherwise) not named in the starting XI takes the most wickets, bets on the market will be void. If two or more bowlers have taken the same number of wickets, the bowler who has conceded the fewest runs will be the winner. If there are two or more bowlers with the same wickets taken and runs conceded, dead heat rules will apply. Wickets taken in a super over don’t count. If no bowlers take a wicket in an innings then all bets will be void.
- 18.25. Team of Top Batter Description: Which team will contain the top batter in the match? Rules: The same rules apply as Match Top Batter, with dead-heat rules applying if the runs scored by the top batter on both teams are equal. If settlement is already determined at the time a match is curtailed, bets will stand.
- 18.26. Team of Top Bowler Description: Which team will contain the top bowler in the match? Rules: The same rules apply as Match Top Bowler, with dead-heat rules applying if the wickets taken by the top bowler on both teams are equal. If settlement is already determined at the time a match is curtailed, bets will stand.
- 18.27. Player of the Match Description: Who will be named player of the match? Rules: Bets will be settled based on the officially declared player of the match. Dead-heat rules apply. If no player of the match is officially declared, then all bets will be void. All players who participated in the match will be settled, including substitutes. If a player does not play, bets will be void.
- 18.28. First Innings Lead Description: What will be the run deficit between the first innings in a First Class match? Rules: Both first innings must be completed. Dead-heat rules apply in the case of a tie. In drawn First Class matches, bets will be void if fewer than 200 overs have been bowled, unless the settlement of the bet has already been determined.
- 18.29. Fifty/Hundred in Match Description: Will there be a fifty/hundred scored in the match? Rules: Any score of 50 or above counts as a fifty. The same applies for a hundred. In limited overs matches, bets will be void if less than 80% of the scheduled overs could be completed due to external factors, including bad weather, unless the settlement of the bet has already been determined before the reduction. In drawn First Class matches, bets will be void if fewer than 200 overs have been bowled, unless the settlement of the bet has already been determined.
- 18.30. Fifty/Hundred in First Innings Description: Will there be a fifty/hundred scored in the first innings of the match? Rules: Any score of 50 or above counts as a fifty. The same applies for a hundred. In limited overs matches, bets will be void if less than 80% of the scheduled overs could be completed in the first innings due to external factors, including bad weather, unless the settlement of the bet has already been determined before the reduction. In drawn First Class matches, the innings must be completed, or over 200 overs, unless the settlement of the bet has already been determined before the reduction. In First Class matches, this market refers only to the first innings of the match, not both teams’ first innings.
- 18.31. Highest Individual Score Description: What will be the highest score by a batter in the match? Rules: In limited overs matches, bets will be void if less than 80% of the scheduled overs could be completed due to external factors, including bad weather, unless settlement of the bet has already been determined before the reduction. In drawn First Class matches, bets will be void if fewer than 200 overs have been bowled, unless the settlement of the bet has already been determined; dead-heat rules apply.
Delivery Markets
- 18.32. Runs Off Delivery Description: How many runs will be scored off the specified delivery? Rules: The result will be determined by the number of runs added to the team total from the specified delivery. For settlement purposes, all illegal balls count as deliveries. For example, if an over starts with a wide, the first delivery will be settled as 1, and although no legal ball has been bowled, the next ball will be deemed delivery 2 for that over. If a delivery leads to a free hit or a free hit must be re-bowled because of an illegal delivery, the runs scored off the additional delivery do not count. All runs, whether off the bat or not, are included. For example, a wide with three extra runs taken equates to 4 runs in total off that delivery. For The Hundred format, an over consists of 5 legal deliveries, making a full innings 20 overs. For instance, if there are no illegal deliveries, the 5th ball bowled will be displayed as “X runs off 5th delivery, 1st over” and the 6th ball bowled will be displayed as “X runs off 1st delivery, 2nd over”. If there is an illegal delivery in the first five balls, the 6th ball bowled will be displayed as “X runs off 6th delivery, 1st over”. All other rules remain the same as other formats.
Over Markets
- 18.33. Runs in Over Description: How many runs will be scored in the specified over? Rules: The specified over must be completed for bets to stand, unless settlement has already been determined. If an innings concludes during an over, that over is deemed complete unless the innings ends due to external factors, including bad weather, in which case all bets will be void, unless the settlement has already been determined. If the over does not commence for any reason, all bets will be void. Extras and penalty runs in the particular over count towards settlement, unless penalty runs cause the innings or match end before a ball is bowled in the over, in which case that over will be void. If a run out occurs in the bowler’s run-up to end the game, and no deliveries have been completed in that over, bets will be void. For The Hundred format, an over consists of 5 legal deliveries, making a full innings 20 overs. All other rules remain consistent with other formats.
- 18.34. Boundary in Over Description of the market: Will there be a boundary scored in the specified over? Rules: Same rules apply as for “Runs in Over”. Only boundaries scored from the bat (off any delivery – legal or not) will count as a boundary. Overthrows, all run fours, and extras do not count as boundaries.
- 18.35. Wicket in Over Description of the market: Will a wicket fall in the specified over? Rules: Same rules apply as for “Runs in Over”. For settlement purposes, any wicket counts, including run outs. A batsman retiring hurt does not count as a wicket. If a batsman is timed out or retired out, the wicket is deemed to have taken place on the previous ball. Retired hurt does not count as a dismissal.
- 18.36. Over Odd/Even Description of the market: Will the number of runs scored in the specified over be odd or even? Rules: Same rules apply as for “Runs in Over”. Zero is deemed to be an even number.
Group Markets
- 18.37. Runs in Groups of Overs Description: How many runs will be scored in the specified number of overs? Rules: If the specified number of overs is not completed, the bet will be void, unless the team is all out, declares, reaches their target, or the settlement of the bet has already been determined. Extras and penalty runs in the particular group of overs count towards the settlement of that group. In limited overs matches, bets will be void if the total innings is reduced at any stage to less than 80% of the stated maximum overs at the time the bet was placed, unless the settlement of the bet was already determined before the reduction. For The Hundred format, an over consists of 5 legal deliveries, making a full innings 20 overs. All other rules remain consistent with other limited overs formats.
- 18.38. Wickets in Groups of Overs Description: How many wickets will fall in the specified number of overs? Rules: If the specified number of overs is not completed, the bet will be void, unless the team is all out, declares, reaches their target, or the settlement of the bet has already been determined. In limited overs matches, bets will be void if the total innings is reduced, at any stage, to less than 80% of the stated maximum overs at the time the bet was placed, unless the settlement of the bet was already determined. For settlement purposes, if a batter is timed out or retired out, the wicket is deemed to have taken place on the previous ball. Retired hurt does not count as a dismissal. For The Hundred format, an over consists of 5 legal deliveries, making a full innings 20 overs. All other rules remain consistent with other limited overs formats.
- 18.39. Runs in Session Description of the market: How many runs will be scored in the specified session? Rules: The result is determined by the total number of runs scored in the specified session, regardless of which team scored them. If fewer than 20 overs are bowled in a session, bets will be void unless settlement has already been determined.
Innings Markets
- 18.40. Innings Runs Description of the market: How many runs will a team score in a specified innings? Rules: In limited overs matches, bets will be void if less than 80% of the scheduled overs (at the time the bet was placed) could be completed due to external factors, including bad weather, unless the settlement of the bet has already been determined before the reduction. Bets placed on a future innings will remain valid regardless of the runs scored in any current or previous innings. In drawn First Class matches, bets will be void if fewer than 200 overs have been bowled, unless settlement of the bet has already been determined. Bets will also be void in drawn First Class matches if less than 60 overs have been bowled in an incomplete innings, unless settlement of the bet has already been determined. If a team declares, that innings will be considered complete for settlement purposes.
- 18.41. Innings Wickets Description of the market: How many wickets will the batting team lose in the current innings? Rules: In limited overs matches, bets will be void if less than 80% of the scheduled overs (at the time the bet was placed) could be completed due to external factors, including bad weather, unless settlement of the bet has already been determined before the reduction. In drawn First Class matches, bets will be void if fewer than 200 overs have been bowled, unless the settlement of the bet has already been determined. Retired hurt does not count as a dismissal. If a team declares, that innings will be considered complete for settlement purposes.
- 18.42. Innings Fours Description of the market: How many fours will the batting team hit in their current innings? Rules: Same rules apply as for “Most Fours” (18.7).
- 18.43. Innings Sixes Description of the market: How many sixes will the batting team hit in their current innings? Rules: Same rules apply as for “Most Sixes” (18.8).
- 18.44. Innings Extras Description of the market: How many extras will be added to the named team’s batting innings? Rules: Same rules apply as for “Most Extras” (18.9).
- 18.45. Innings Wides Conceded Description: How many wides will be bowled by the named bowling team? Rules: Same rules apply as for “Match Wides” (18.17).
- 18.46. Innings Ducks Description: How many ducks will be scored in the named team’s batting innings? Rules: Same rules apply as for “Match Ducks” (18.20).
- 18.47. Innings Run Outs Description of the market: How many run outs will be conceded in the innings? Rules: Same rules apply as for “Most Extras” (18.9).
- 18.48. Maximum Over in Innings Description of the market: How many runs will be scored off the highest scoring over of the current innings? Rules: Same rules apply as for “Maximum Over in Match” (18.22).
- 18.49. Innings Runs, Odd or Even? Description of the market: Will the total innings runs be odd or even? Rules: If the innings is abandoned, forfeited, or there is no official result, all bets will be void.
- 18.50. Innings to finish with a Boundary Description of the market: Will the last ball of the innings be a boundary? Rules: Only boundaries scored from the bat (off any delivery – legal or not) will count as a boundary. Overthrows, all run fours, and extras do not count as boundaries. In limited overs matches, bets will be void if there is any reduction in the number of overs scheduled (at the time the bet was placed) due to external factors, including bad weather. If the match is abandoned or there is no official result, all bets will be void.
- 18.51. Top Batter in Innings Description: Which batter will score the most runs for the named team? Rules: The winner is the batter with the highest individual score in a team’s innings. In limited overs matches, bets will be void if less than 50% of the scheduled overs (at the time the bet was placed) could be completed due to external factors, including bad weather. Pre-match top batter bets for First Class matches apply only to the first innings of each team, and will be void if fewer than 200 overs have been bowled, unless settlement has already been determined. If a player was named at the toss but later is removed as a concussion substitute, that player will still count, as will the replacement player. If a batter does not bat, but was named in the starting XI, bets on that batter will stand. If a batter is substituted in after the in-play market has been offered, the original market will be removed and settled as normal (even if the substitute scores the highest individual score). A new market with updated selections may be offered. When two or more players score the same number of runs in the innings, dead-heat rules will apply. Runs scored in a super over do not count.
- 18.52. Top Bowler in Innings Description: Which bowler will take the most wickets for the named team? Rules: The winner is the bowler with the highest individual number of wickets in an individual innings. In limited overs matches, bets will be void if less than 50% of the scheduled overs (at the time the bet was placed) could be completed due to external factors, including bad weather. Pre-match bets for First Class matches apply only to the first innings of each team, and will be void if fewer than 200 overs have been bowled, unless settlement has already been determined. If a player was named at the toss but later is removed as a concussion substitute, that player will still count, as will the replacement player. If a bowler does not bowl, but was named in the starting XI, bets on that bowler will stand. If a bowler is substituted in after the in-play market has been offered, the original market will be removed and settled as normal (even if the substitute takes the most wickets). A new market with updated selections may be offered. If two or more bowlers have taken the same number of wickets, the bowler who has conceded the fewest runs will be the winner. If there are two or more bowlers with the same wickets taken and runs conceded, dead heat rules will apply. Wickets taken in a super over don’t count. If no bowlers take a wicket in an innings then all bets will be void.
- 18.53. Last Player Standing Description: Which batter will not be out upon completion of the innings? Rules: If there are two or more batters who are not out upon completion of the innings, the winner for settlement purposes will be the last batter to face a delivery (legal or not). Players will not be deemed “not out” if they were no longer at the crease, having retired hurt or did not bat. If more than 11 players bat, the market will be void. In limited overs matches, bets will be void if, subsequent to placing the bet, the innings has been reduced in any way due to external factors, including bad weather. All players who played in the innings will be settled, including substitutes.
- 18.54. Most Economical Bowler Description: Which bowler will concede the fewest runs per over in the innings? Rules: The winner is the bowler with the lowest number of runs conceded per over while bowling in an individual innings, as per the scorecard (wides and no-balls count; byes, leg byes, and penalty runs do not). If a bowler does not bowl, but was named in the starting XI, bets on that bowler will stand. Pre-match bets for First Class matches apply only to the first innings of each team, and will be void if fewer than 200 overs have been bowled, unless the settlement of the bet has already been determined. If a player was named at the toss but later is removed as a concussion substitute, that player will still count, as will the replacement player. If two or more bowlers have exactly the same runs per over, dead-heat rules will apply. Runs conceded in a super over do not count.
Player Markets
- 18.55. Batter Runs Description: How many runs will the named batter score? Rules: If the batter finishes the innings “not out” at the end of an innings, their score will be the final result. If a batter does not bat, the bet will be void. If a batter retires hurt but returns later, the total runs scored by that batter in the innings will count. If the batter does not return later, the final result will be the score as it stood when the batter retired. In limited overs matches, bets will be void if less than 80% of the scheduled overs in either innings could be completed due to external factors, including bad weather, unless the settlement has been determined, or goes on to be determined. The result is “determined” if the line at which the bet was placed is passed, or the batter is dismissed. In drawn First Class matches, bets will be void if fewer than 200 overs are bowled, unless the settlement of the bet has already been determined. For pre-match bets, only the batter’s first innings will count. Runs scored in a super over do not count.
- 18.56. Combined Batter Runs Description: How many total runs will the named batters score? Rules: Same rules apply as for “Batter Runs”, and if any of the named batters do not bat, the bet will be void, unless the settlement of the bet has already been determined or goes on to be determined.
- 18.57. Batter Fours Description: How many fours will the named batter hit? Rules: If the batter finishes the innings “not out”, their number of fours will be the final result. If a batter does not bat, the bet will be void. If a batter retires hurt but returns later, the total fours hit by that batter in the innings will count. If the batter does not return later, the final result will be as it stood when the batter retired. In limited overs matches, bets will be void if less than 80% of the scheduled overs in either innings could be completed due to external factors, including bad weather, unless the settlement has been determined, or goes on to be determined. The result is “determined” if the line at which the bet was placed is passed, or the batter is dismissed. In drawn First Class matches, bets will be void if fewer than 200 overs are bowled, unless the settlement of the bet has already been determined. Only fours scored from the bat (off any delivery – legal or not) will count. Overthrows, all run fours, and extras do not count. For pre-match bets, only the batter’s first innings will count. Fours scored in a super over do not count.
- 18.58. Batter Sixes Description: How many sixes will the named batter hit? Rules: If the batter finishes the innings “not out”, their number of sixes will be the final result. If a batter does not bat, the bet will be void. If a batter retires hurt but returns later, the total sixes hit by that batter in the innings will count. If the batter does not return later, the final result will be as it stood when the batter retired. In limited overs matches, bets will be void if less than 80% of the scheduled overs in either innings could be completed due to external factors, including bad weather, unless the settlement has been determined, or goes on to be determined. The result is “determined” if the line at which the bet was placed is passed, or the batter is dismissed. In drawn First Class matches, bets will be void if fewer than 200 overs are bowled, unless the settlement of the bet has already been determined. Only sixes scored from the bat (off any delivery – legal or not) will count. Overthrows and extras do not count. For pre-match bets, only the batter’s first innings will count. Sixes scored in a super over do not count.
- 18.59. Batter Milestones Description: Will the named batter reach the specified milestone? Rules: Same rules apply as for “Batter Runs” (18.55).
- 18.60. Batter Deliveries Faced Description: How many deliveries will the named batter face? Rules: To match the scorecard (wides do not count, but no-balls do). If a batter retires hurt but returns later, the total deliveries faced by that batter in the innings will count. If the batter does not return later, the final result will be as it stood when the batter retired. In limited overs matches, bets will be void if less than 80% of the scheduled overs in either innings could be completed due to external factors, including bad weather, unless the settlement has been determined, or goes on to be determined. The result is “determined” if the line at which the bet was placed is passed, or the batter is dismissed. In drawn First Class matches, bets will be void if fewer than 200 overs are bowled, unless settlement of the bet has already been determined. For pre-match bets, only the batter’s first innings will count. Deliveries faced in a super over do not count.
- 18.61. Batter Method of Dismissal Description: How will the named batter be out? Rules: If the specified batter is not out, all bets will be void. If the specified batter retires and does not return to bat later, all bets will be void. If that batter does return to bat later and is out, bets will stand. Caught and bowled is included in a fielder catch.
- 18.62. Bowler Wickets Description: How many wickets will the named bowler take? Rules: If a bowler does not bowl, bets will be void. In limited overs matches, bets will be void if less than 80% of the scheduled overs in the relevant innings could be completed due to external factors, including bad weather, unless the settlement has been determined. The result is “determined” if the line at which the bet was placed is passed. In drawn First Class matches, bets will be void if fewer than 200 overs have been bowled, unless the player’s bowling innings is complete. For pre-match bets, only the bowler’s first innings will count. Wickets scored in a super over do not count.
- 18.63. Bowler Runs Conceded Description: How many runs will the named bowler concede? Rules: To match the scorecard (wides and no-balls count; byes, leg byes, and penalty runs do not). If a bowler does not bowl, bets will be void. In limited overs matches, bets will be void if less than 80% of the scheduled overs in either innings could be completed due to external factors, including bad weather, unless the settlement has been determined, or goes on to be determined. The result is “determined” if the line at which the bet was placed is passed, or the batter is dismissed. In drawn First Class matches, bets will be void if fewer than 200 overs are bowled, unless settlement of the bet has already been determined. For pre-match bets, only the bowler’s first innings will count. Runs conceded in a super over do not count.
- 18.64. Named Player Performance Description: How many points will the named player score in the player performance scoring system? Rules: Points are scored as follows: 1 point per run scored, 20 points per wicket taken, 10 points per catch taken, 25 points per stumping taken. If the player does not bat or bowl, but is in the starting eleven, all bets will still be settled. If the player is not in the starting eleven, bets will be void. In limited overs matches, bets will be void if less than 80% of the scheduled overs in either innings could be completed due to external factors, including bad weather, unless the settlement has been determined. The result is “determined” if the line at which the bet was placed is passed. In drawn First Class matches, bets will be void if fewer than 200 overs have been bowled, unless both first innings have been completed. In First Class games, only first innings points will count. Points scored in a super over do not count.
- 18.65. Batter Matchbet Description: Which of the named players will score the most runs? Rules: In limited overs matches, bets will be void if less than 80% of the scheduled overs in either innings could be completed due to external factors, including bad weather, unless settlement has been determined. In drawn First Class matches, bets will be void if fewer than 200 overs have been bowled, unless settlement of the bet has already been determined. Both players must be named in the starting XI, or appear as a substitute. If either subsequently does not bat, all bets are still settled. Runs scored in a super over do not count.
- 18.66. Bowler Matchbet Description: Which of the named players will take the most wickets? Rules: In limited overs matches, bets will be void if less than 80% of the scheduled overs in either innings could be completed due to external factors, including bad weather, unless settlement has been determined. In drawn First Class matches, bets will be void if fewer than 200 overs have been bowled, unless settlement of the bet has already been determined. Both players must be named in the starting XI, or appear as a substitute. If either subsequently does not bowl, all bets are still settled. Wickets taken in a super over do not count.
- 18.67. All-Rounder Matchbet Description: Which of the named players will score the most points in the player performance scoring system? Rules: Points are scored as follows: 1 point per run scored, 20 points per wicket taken, 10 points per catch taken, 25 points per stumping taken. In limited overs matches, bets will be void if less than 80% of the scheduled overs in either innings could be completed due to external factors, including bad weather, unless settlement has been determined. In drawn First Class matches, bets will be void if fewer than 200 overs have been bowled, unless settlement of the bet has already been determined. Both players must be named in the starting XI, or appear as a substitute. If either player subsequently does not bat or bowl, then all bets are still settled. Points scored in a super over do not count.
- 18.68. Keeper Matchbet Description: Which of the named wicket keepers score more points in the player performance scoring system? Rules: Points are scored as above. In limited overs matches, bets will be void if less than 80% of the scheduled overs in either innings could be completed due to external factors, including bad weather, unless settlement has been determined. In drawn First Class matches, bets will be void if fewer than 200 overs have been bowled, unless settlement of the bet has already been determined. Both named players must start the match as a wicket keeper, or appear as a substitute, but if their playing role changes for any reason, all bets will still be settled in accordance with the scoring system above. Points scored in a super over do not count.
Partnership Markets
- 18.69. Fall of Next Wicket Description: How many runs will the batting team have scored when the next wicket falls? Rules: If the partnership ends due to the conclusion of an innings, settlement will be based on the final score. For settlement purposes, a batter retiring hurt does not count as a wicket. In limited overs matches, bets are void if at least 80% of the scheduled overs in either innings have not been completed due to external factors, unless settlement has already been determined or is subsequently determined. The result is considered determined if the line at which the bet was placed is surpassed, or the specific wicket falls. In drawn First Class matches, bets are void if fewer than 200 overs are bowled, unless the bet settlement has already been determined.
- 18.70. Next Player Out Description: Which batter will be the next to be dismissed? Rules: If either batter retires hurt or the batters at the crease differ from those quoted, bets placed on both batters will be voided. If no further wickets fall, all bets will be void.
- 18.71. Method of Next Wicket Dismissal Description: How will the next batter be out? Rules: The outcome is determined by the method of dismissal of the next fallen wicket. A batter retiring hurt does not constitute a wicket. If a batter is retired out, all bets are void. If the specified wicket does not fall, all bets are void. Caught and bowled is included under fielder catch.
- 18.72. Race to ‘X’ Runs Description: Which batter will first reach the specified number of runs? Rules: All bets stand, irrespective of any curtailment. If neither batter reaches the specified number of runs, the market will be settled as ‘Neither’.
- 18.73. Next Boundary Four or Six Description: Will the next boundary be a four or a six? Rules: If there are no more boundaries in the innings, bets are void. Only boundaries scored off the bat (from any delivery, legal or otherwise) will count. Overthrows, all-run fours, and extras are not counted as boundaries. In limited overs matches, bets are void if the total innings is reduced at any point to less than 80% of the stated maximum overs at the time of placing the bet, unless the bet settlement was already determined before the reduction. In drawn First Class matches, bets are void if fewer than 200 overs are bowled, unless the bet settlement has already been determined. Boundaries scored in a Super Over are excluded.
- 18.74. Winning Over Description: In which over of the named team’s innings will the match be completed? Rules: All bets are void if there is no official result. In limited overs matches, all bets are void if, subsequent to placing the bet, the maximum possible overs are reduced in any manner.
One-sided Markets
- 18.75. Both Teams to Score ‘X’ Runs Description: Will both teams score the specified number of runs? Rules: Consistent with Innings Runs rules, each innings will be considered complete and this market settled accordingly if at least 80% of the scheduled overs at the time the bet was placed have been bowled. In drawn First Class matches, bets are void if fewer than 100 overs are bowled in either team’s first innings, unless the bet settlement has already been determined. Only runs scored in the first innings count. If a team declares, that innings is deemed complete for settlement purposes.
- 18.76. Either Batter Method of Dismissal Description: Will either of the named batters be dismissed by the specified method? Rules: All bets will be settled, regardless of whether either batter remains not out, or retired hurt, at the end of the innings.
- 18.77. Both Batters Method of Dismissal Description: Will both of the named batters be dismissed by the specified method? Rules: Same as “Either Batter Method of Dismissal”.
- 18.78. Runs off Consecutive Deliveries Description: How many runs will be scored off each of the specified deliveries? Rules: Same as “Runs off Delivery” except the specified number of runs must be scored off both named deliveries.
- 18.79. Wicket off Delivery Description: Will a wicket fall on the specified delivery? Rules: The specified delivery must be completed for bets to stand. For settlement purposes, any wicket counts, including run outs. A batter retiring hurt does not count as a wicket. If a batter is timed out or retired out, the wicket is considered to have occurred on the preceding ball.
- 18.80. Both Batters to Score ‘X’ Runs in Over Description: Will both batters score the specified number of runs in the over? Rules: The specified over must be completed for bets to stand unless settlement has already been determined. If an innings ends during an over, that over is deemed complete unless the innings ends due to external factors, including bad weather, in which case all bets are void, unless settlement has already been determined. If the over does not commence for any reason, all bets are void. Runs must be scored off the bat to count towards settlement. Bets will settle regardless of whether or not either of the specified batters are dismissed or retire hurt before the over begins.
- 18.81. Both Batters to Score a Boundary in Over Description: Will both batters score a boundary in the over? Rules: Same as “Both Batters to Score ‘X’ Runs in Over”. Both fours and sixes count as boundaries. Only fours or sixes scored off the bat (from any delivery, legal or otherwise) will count. Overthrows, all-run fours, and extras do not count.
- 18.82. Both a Four and a Six to be Scored in an Over Description: Will both a four and a six be scored in the over? Rules: The specified over must be completed for bets to stand unless settlement has already been determined. If an innings ends during an over, that over is deemed complete unless the innings ends due to external factors, including bad weather, in which case all bets are void, unless settlement has already been determined. If the over does not commence for any reason, all bets are void. Only fours or sixes scored off the bat (from any delivery, legal or otherwise) will count. Overthrows, all-run fours, and extras do not count.
- 18.83. Batter and Bowler Combo Milestones Description: Will the named batter and the named bowler reach their specified milestones? Rules: For batter – same as “Batter Runs”. In First Class games, only runs scored in the first innings will count. For bowler – if a bowler does not bowl, they are deemed to have taken 0 wickets. In limited overs matches, bets are void if at least 80% of the scheduled overs in the relevant innings have not been completed due to external factors, including bad weather, unless settlement has been determined. In drawn First Class matches, bets are void if fewer than 200 overs are bowled, unless the player’s bowling innings is complete. The result is considered determined if the lines at which the bet was placed are surpassed. In First Class games, only first innings wickets and runs will count. Wickets and runs scored in a Super Over do not count.
- 18.84. Batters Combo Milestones Description: Will both batters reach their specified milestones? Rules: Same as “Combined Batter Runs”.
Notes for all Markets
- 18.85. Players Sent Off/Retired Out A player being sent off is treated as retired out, and will therefore be settled as a wicket.
- 18.86. Concussion/Tactical Substitutions When a player leaves the field as a substitute, this will not count as a wicket. If the player does not return later, the final result will be as it stood when the player left the field. When a player enters the match as a substitute, for settlement purposes both they and the player replaced will be considered to have played a full part in the match.
- 18.87. Penalty Runs After the Conclusion of an Innings Penalty runs added to a team’s total after the start of the opposing team’s innings will not count towards the settlement of markets in the preceding innings.
- 18.88. The Hundred In The Hundred format, an over consists of 5 legal deliveries, making a full innings 20 overs. All other rules remain consistent with other limited overs formats.
- 18.89. Incorrectly Created Matches If a match is set up in the wrong format (e.g., T20 instead of List A), bets will be void, and a new match will be created.
19. Squash
- 19.1. If a set concludes before the Xth point is achieved, the market “Who scores [Xth] point in set [y]” is deemed void (cancelled).
- 19.2. If markets remain open with an incorrect score that significantly impacts the odds, the scope of impact being reasonably determined by the Sportsbook, the Sportsbook retains the right to void the relevant bets.
- 19.3. If the players/teams are displayed incorrectly, the Sportsbook reserves the right to void the respective bets.
- 19.4. If a player retires, forfeits the match, or is disqualified, all undecided markets shall be voided.
- 19.5. Official points deductions will be accounted for in all undetermined markets. Markets that have already been determined will not take deductions into consideration.
- 19.6. If penalty point(s) are awarded by the umpire, all bets on that game will stand.
20. Aussie Rules Football
- 20.1. All markets exclude overtime unless explicitly stated otherwise.
- 20.2. Regular 80 Minutes: Markets are based on the result at the end of a scheduled 80 minutes of play unless expressly stated otherwise. This includes any added injury or stoppage time but excludes extra-time.
- 20.3. If odds were offered with an incorrect match time (greater than 2 minutes), the Sportsbook reserves the right to void the respective bets.
- 20.4. If the team names or category are displayed incorrectly, the Sportsbook reserves the right to void the respective bets.
21. Boxing
- 21.1. If either fighter fails to answer the bell for the next round, their opponent will be deemed to have won in the preceding round.
- 21.2. In the event of a fight being declared a “No Contest”, all bets will be void.
- 21.3. Should the scheduled number of rounds be altered before the fight, all “Total Rounds”, “Round Betting”, and “Method of Victory” bets will be void.
- 21.4. Boxing Markets Rules:
- 21.4.1. Winner (To Win the Fight): Predict which competitor will win the bout. No draw selection is offered. For the Winner market where no draw is offered, all bets will be void in the event of a draw (this includes a Majority Draw or a Technical Draw).
- 21.4.2. 1×2 (Fight Result): Predict the outcome of the bout. If the fight results in a Majority Draw or a Technical Draw, then Draw will be the winning selection.
- 21.4.3. Total Rounds (Over/Under): Betting on the round in which the fight outcome will be decided. For settlement purposes, where a half round is specified, then 1 minute 30 seconds of the corresponding round will define the half for determining under or over. For example, 9.5 rounds would be one minute and thirty seconds of the 10th round. If the fight ends at exactly 1 minute 30 seconds of the 10th round, the result would be over 9.5 rounds.
- 21.4.4. Winner & Exact Round: Predict the round in which the selection will win the fight. Betting on winner and exact round is for a fighter to win by KO (knockout), TKO (technical knockout), or disqualification during that round. Where a boxer fails to answer the bell for the next round, their opponent is deemed to have won the contest in the preceding round. In the event of a technical decision before the end of the fight, all bets will be settled as a win by decision, and round bets will be deemed losers.
- 21.4.5. Winning Method: Predict the method by which the fight’s outcome will be decided. All bets will be settled on the official result declared. A win by disqualification is counted as knockout/technical knockout.
- 21.4.6. Any Fighter To Win Inside the Distance: Predict if the fight will be decided before the scheduled number of rounds. In the event of a technical decision, for settlement purposes, the fight is deemed NOT to have gone the distance.
22. MMA
- 22.1. All markets are settled based on the result immediately available after the fight concludes. Any subsequent appeals or amendments to the result are disregarded for settlement purposes.
- 22.2. If either fighter fails to answer the bell for the next round, their opponent will be deemed to have won in the preceding round.
- 22.3. Should there be a withdrawal or substitution of one of the fighters involved, bets will be void.
- 22.4. In the event of a fight being declared a “No Contest”, all bets will be void.
- 22.5. Should the scheduled number of rounds be altered before the fight, all “Total Rounds”, “Winner and Exact Rounds”, and “Winning Method” bets will be voided.
- 22.6. MMA Markets Rules:
- 22.6.1. Winner (To Win the Fight): Predict which competitor will win the bout. No draw selection is offered. For the Winner market where no draw is offered, all bets will be void in the event of a draw (this includes a Majority Draw or a Technical Draw).
- 22.6.2. 1×2 (Fight Result): Predict the outcome of the bout. If the fight results in a Majority Draw or a Technical Draw, then Draw will be the winning selection.
- 22.6.3. Total (Over/Under): Betting on the round in which the fight outcome will be decided. For settlement purposes, where a half round is specified, then 2 minutes 30 seconds of the corresponding round will define the half for determining under or over. For example, 2.5 rounds would be two minutes and thirty seconds of the 3rd round. If the fight ends at exactly 2 minutes 30 seconds of the 3rd round, the result would be over 2.5 rounds.
- 22.6.4. Winning Method: Predict the method by which the fight’s outcome will be decided. All bets will be settled on the official result declared. A win by disqualification is counted as Knockout/Technical Knockout. For the purposes of the Winning Method market, a KO (knockout) includes the following:
- referee stoppage due to strikes while either or both fighters are standing;
- referee stoppage due to strikes while either or both fighters are on the canvas;
- stoppage by doctor;
- stoppage by a fighter’s corner/team;
- a fighter retires due to injury;
- a win by disqualification.
- referee stoppage due to tap-out;
- referee stoppage due to technical submission;
- a fighter’s verbal submission (including a verbal submission made due to strikes).
- 22.6.5. Winner & Exact Rounds: Predict the round in which your selection will win the fight. Betting on winner and exact round is for a fighter to win by KO (knockout), TKO (technical knockout), disqualification, or submission during that round, or to win by decision. Where a fighter fails to answer the bell for the next round, their opponent is deemed to have won the contest in the preceding round. In the event of a technical decision before the end of the fight, all bets will be settled as a win by decision, and round bets will be deemed losers.
- 22.6.6. “Will the fight go the distance?”: Predict if the fight will be decided before the scheduled number of rounds. In the event of a technical decision, for settlement purposes, the fight is deemed NOT to have gone the distance.
23. Golf
- 23.1. A player is considered to have participated in a tournament or a specific round once they have teed off. If a player withdraws, retires, or is disqualified after teeing off, bets will stand.
- 23.2. In tournaments affected by adverse weather or similar reasons, bets will be settled based on the official result, irrespective of the number of rounds played.
- 23.3. If the tournament is abandoned, any bets placed after the last completed round will be void.
- 23.4. If a golf round is abandoned, all undecided markets will be void.
- 23.5. Official tour site results at the time of trophy presentation are used for settlement (subsequent disqualification after this time does not count).
- 23.6. In the event of any delay (e.g., rain, darkness), all undecided markets remain unsettled, and trading will resume as soon as the round/tournament continues.
- 23.7. In the event of any non-runners, 2-ball and 3-ball bets will be void.
- 23.8. Golf Markets Rules:
- 23.8.1. “2 Balls”: Predict which player will achieve the lowest score in the listed round. If both players retire at the same hole, the market will be void. The market will also be void if both competitors achieve the same score for the affected round. A player is considered a runner if they tee off on their first scheduled hole.
- 23.8.2. “3 Balls”: Predict which player will achieve the lowest score in the listed round. Dead heat rules apply.
- 23.8.3. “Outright Winner”: All outright bets are settled on the player awarded the trophy. Playoff results are included. Where a tournament is reduced from the scheduled number of holes for any reason (e.g., bad weather), outright bets (excluding “First round leader” bets) placed before the final completed round will be settled on the player awarded the trophy.
- 23.8.4. “Group Betting (Top XY)”: The winner is the player achieving the highest placement at the end of the tournament. Dead-heat rules apply, except where the winner is decided by a playoff. Special case: If group betting is offered and only one competitor starts, bets related to the respective group betting will be void.
- 23.8.5. “Finishing Position of a Named Player”: In the event of a tie for a finishing position, the tied position will count. For example, a tie with 4 other players for 7th place will count as a finishing position of 7th.
- 23.8.6. “End of Round Leader (e.g., First round – Winner)”: Settlement is based on the tournament score at the end of the specified round. Dead heat rules apply.
- 23.8.7. “Tournament Top 4/Top 5/top 6/Top 10/Top 20 Finish”: Dead heat rules apply.
- 23.8.8. “To Win/Not to Win a Major”: The 4 majors are the US Open, US Masters, USPGA, and the British Open.
- 23.8.9. “Competitor Markets”: If the affected competitor retires, all undecided competitor markets will be void.
- 23.8.10. “Total Markets”: If a player listed in the group retires, all undecided total markets will be void.
- 23.8.11. “Hole” & “Hole a to b” Markets: If a player listed in the group retires, all related and undecided “hole” and “hole a to b” markets will be void.
- 23.8.12. “Winner”: Settled with the official winner of the entire tournament (including extra holes). Bets on all listed players stand once they have teed off.
- 23.8.13. “Winner of Group”: The winner of this market is the player with the lowest score among a certain group of players after the tournament concludes. Only players listed in the market belong to that group. If two or more players in that group are tied for the lowest tournament score, dead heat settlement applies.
- 23.8.14. “End of Round X – Leader”: If two or more players are tied for the lead after a round, dead heat settlement applies. If a player does not hit a single shot in a tournament, they will be voided for all End of Round – Leader markets. If a player withdraws from the tournament, they will be voided for all End of Round – Leader markets, provided they have not played a shot in the respective round.
24. Motorcycle Racing
- 24.1. If a specific event is postponed or abandoned, bets remain valid provided that the event is completed within 72 hours.
25. Athletics
- 25.1. If a specific event is postponed or abandoned, bets remain valid provided that the event is completed within 72 hours.
26. Winter Sports
- 26.1. If a specific event is postponed or abandoned, bets remain valid provided that the event is completed within 72 hours.
27. Formula 1
- 27.1. General Formula 1 Betting Rules:
- 27.1.1. Unless otherwise specified in the market rules, the result at the time of the podium presentation is considered valid for settlement purposes.
- 27.1.2. Events that are shortened due to weather conditions or other circumstances, but are deemed official by the governing association, will be settled accordingly as long as full points are awarded.
- 27.1.3. If a race is postponed to another day (to be determined within the UTC time zone), all markets shall be considered void.
- 27.1.4. Unless otherwise stated in the market rules, the dead heat rule will be applied if the number of winners exceeds the expected amount of winning selections for a specific market.
- 27.1.5. If one or more drivers must start the race from the pit-lane, they will be ranked at the end of the starting grid for settlement purposes.
- 27.1.6. If competitors (reflected as dedicated selections) retire on different laps, the number of finished laps is considered for settlement purposes.
- 27.2. Team Market Rules
- 27.2.1. “Winner (team)”, “Top x (team)”, and “Head2head (team)” are settled based on the team which has the best-ranked car in the final result.
- 27.2.2. “1st to retire (teams)” is settled based on the team that had one car retire first. N.B.: Specific retirement market rules apply to this market.
- 27.2.3. “1st pit stop (teams)” is settled based on the team whose car entered the pit-lane first. N.B.: Specific pit stop market rules apply to this market.
- 27.2.4. Team total overtakings is settled based on the accumulated number of overtakings of both cars in the specified team. N.B.: Specific overtakings market rules apply to this market.
- 27.3. Markets for Fastest Lap Rules
- 27.3.1. The driver who achieved the fastest lap in the specified lap, cluster of laps, or race is considered the winner.
- 27.3.2. The lap time in milliseconds is valid for settlement purposes.
- 27.4. Head2head Markets & Winner of Group Market Rules
- 27.4.1. If all competitors (reflected as dedicated selections) retire on the same lap, the market will be voided.
- 27.4.2. Markets will be considered void if one of the drivers retires during or before the formation lap.
- 27.5. Markets for Overtakings Rules
- 27.5.1. An overtaking must be maintained until the end of the lap to be considered for settlement purposes.
- 27.5.2. Overtakings during the first lap are not considered for settlement purposes.
- 27.5.3. Overtakings of a specific driver in the same lap where they enter or exit the pit are not considered for settlement purposes.
- 27.5.4. Overtakings of a car on the lap of its retirement are not considered for settlement purposes.
- 27.5.5. Lapping and unlapping are not considered as overtakings.
- 27.6. Markets for Retirements Rules
- 27.6.1. A car is considered retired for settlement purposes if it does not cross the finish line when the session is deemed complete, unless the car/driver is disqualified.
- 27.6.2. If more than 1 competitor retires on the same lap as the first retirement, the dead heat rule will be applied.
- 27.6.3. If a car retires in the pit or pit lane, the last completed lap is considered for settlement purposes.
- 27.7. Markets for Pit Stops
- 27.7.1. The car which enters the pit lane first will be considered the winner of this market.
- 27.7.2. If a car enters the pit lane and retires, it will still be counted as a pit stop for settlement purposes.
- 27.8. Total Finishers Market Rules
- 27.8.1. A driver is only considered a finisher for settlement purposes if they cross the finish line when the session is considered ended.
III. eSports Special Rules
- 1. General Rules Applicable To eSports
- 1.1. All eSports markets are based on in-game score events or the results at the end of a scheduled match/map. All settlements will use the official score and results, as declared on the official video stream or the in-game stream of the relevant matches.
- 1.2. All match start dates and times displayed for eSports matches are for indication purposes only and are not guaranteed to be accurate. Bets will stand if a match is offered with an incorrect date and/or time.
- 1.3. If a match is paused/postponed and not rescheduled to a later time within 24 hours of the actual scheduled start time, all bets on that match will be voided.
- 1.4. If the name of a player/team/tournament is misspelled, all bets will still stand unless it is obvious that the misspelled name is the same as a different entity/person.
- 1.5. If a team name changes due to the team leaving an organization, joining another organization, or an official name change, all bets will stand.
- 1.6. If the event organizer permits stand-ins and there is an official result, all bets will be settled as normal.
- 1.7. In cases where the organizer overturns a match result due to unforeseen circumstances, such as cheating, all bets on that match will be voided. This rule applies within 72 hours from the end of the match. After this period, the Sportsbook will not change the result of the tickets.
- 1.8. If a match has been declared a walkover win by the tournament organizer, all bets will be void.
- 1.9. If one team retires during a match, only wagers on the completed individual maps will be settled. Match market, match side markets, and all other undecided map markets will be voided. Bets placed on any subsequent maps that are completed will be based on the official results. However, all live offers will be suspended on this match and moved to a new match with a different match ID that genuinely reflects the state of the match. The only exception is if Team A wins map 1 and then forfeits map 2. In this case, the Sportsbook would void all wagers on all undecided match and map 2 markets and continue its offer within map 3 of the match.
- 1.10. All markets include overtime, unless explicitly stated otherwise in the market name.
- 1.11. If the match format is changed or differs from the one being offered, the Sportsbook reserves the right to void all bets.
- 1.12. If the fixture is listed incorrectly, the Sportsbook reserves the right to void all bets.
- 1.13. If a match is played before the scheduled start date/time, all bets placed after the actual start of the match will be refunded. All bets placed before the actual start of the match will stand.
- 1.14. If a match or map is replayed due to an organizer or technical issues, all affected markets will be voided, and the replayed matches or maps will be handled separately as a new match.
- 1.15. If a game on the map starts with less than ten players, all bets on that map will be voided.
2. eSports Game-Specific Rules
- 2.1. Counter-Strike 2 Rules
- 2.1.1. If a player disconnects and cannot reconnect or be substituted for the remainder of the map, and both teams agree to continue 4v5 and play at least 5 rounds, all affected bets on that map, match, and match side markets will be voided.
- 2.1.2. If a team retires, is awarded a win by admin decision, or is disqualified before all scheduled rounds of a map are completed, all undecided bets on that map and match will be voided.
- 2.1.3. Counter-Strike 2 matches may utilize various formats (e.g., MR12, MR8, and others). All odds offered in the betting line account for the format used in a specific match and are based on official tournament data. For information regarding the applied format, refer to the official tournament rules and data.
- 2.1.4. In the event of a round restart, all bets will stand. All markets will be resolved based on the official score.
- 2.2. Valorant Rules
- 2.2.1. If a player disconnects and cannot reconnect or be substituted for the remainder of the map, and both teams agree to continue 4v5 and play at least 5 rounds, all affected bets on that map, match, and match side markets will be voided.
- 2.2.2. If a team retires, is awarded a win by admin decision, or is disqualified before all scheduled rounds of a map are completed, all undecided bets on that map and match will be voided.
- 2.2.3. Valorant matches may utilize various formats (e.g., MR12, MR8, and others). All odds offered in the betting line account for the format used in a specific match and are based on official tournament data. For information regarding the applied format, refer to the official tournament rules and data.
- 2.2.4. In the event of a round restart, all bets will stand. All markets will be resolved based on the official score.
- 2.3. Dota 2 Rules
- 2.3.1. If a map starts with fewer than 10 competitors, all bets on the map will be void.
- 2.3.2. If a competitor disconnects in the first 10 minutes and cannot reconnect or be substituted for the remainder of the map, all affected bets on that map and match will be voided. If a competitor disconnects or quits after the 10th minute of play of a map has started, bets stand according to the official result.
- 2.3.3. If a walkover or win by admin decision is given in the first 10 minutes of a map, all bets on the map will be void. If a win by admin decision is awarded after the 10th minute of play of a map has started, bets stand according to the official result.
- 2.4. League of Legends Rules
- 2.4.1. If a map starts with fewer than 10 competitors, all bets on the map will be void.
- 2.4.2. If a competitor disconnects in the first 10 minutes and cannot reconnect or be substituted for the remainder of the map, all affected bets on that map and match will be voided. If a competitor disconnects or quits after the 10th minute of play of a map has started, bets stand according to the official result.
- 2.4.3. If a walkover or win by admin decision is given in the first 10 minutes of a map, all undecided bets on that map and match will be voided. If a win by admin decision is awarded after the 10th minute of play of a map has started, bets stand according to the official result.
- 2.5. King of Glory Rules
- 2.5.1. If a map starts with fewer than 10 competitors, all bets on the map will be void.
- 2.5.2. If a competitor disconnects in the first 10 minutes and cannot reconnect or be substituted for the remainder of the map, all undecided bets on that map and match will be voided. If a competitor disconnects or quits after the 10th minute of play of a map has started, bets stand according to the official result.
- 2.5.3. If a walkover or win by admin decision is given in the first 10 minutes of a Map, all undecided bets on that Map and Match will be voided. If a win by admin decision is awarded after the 10th minute of play after the Map has started, bets stand according to the official result.
- 2.5.4. Market-specific Rules: If the final gameplay length/duration is exactly equal to a particular threshold, it is resolved as OVER.
- 2.6. eSports FIFA
- 2.6.1. eSports Battle Match Duration: 2×4 minutes.
- 2.6.2. Liga Pro eFootball Match Duration: 2×6 minutes.
- 2.6.3. All Markets will be settled as outlined in the General and Soccer Market Rules.
- 2.7. eSports NBA2K
- 2.7.1. Match Duration: 4×5 minutes. This includes overtime.
- 2.7.2. All Markets will be settled as outlined in the General and Basketball Market Rules.
IV. eSports Solution Betting Rules
- 1.1. General Rules
- 1.1.1. The Sportsbook platform reserves the right to cancel any bet placed on clearly “bad” odds (e.g., odds that include a typo, back-office error, fixed matches), switched odds, or a bet placed after an event has started or the match was affected by obvious technical problems.
- 1.1.2. All bets will be settled once the outcome of the market has occurred.
- 1.1.3. Market “Match” (1X2) allows betting on the (partial or final) outcome of a match or event. The options are: “1” = Home team, or team listed on the left side of the offer; “X” = Draw, or the middle selection; “2” = Away team, or team listed on the right side of the offer.
- 1.1.4. Market “Correct Score” allows betting on the (partial or final) exact score of a match or event.
- 1.1.5. Market “Over/Under” (Totals) allows betting on the (partial or final) amount of a predefined occurrence (e.g., goals, points, corners, rebounds, penalty minutes, etc.). If the total amount of the listed occurrences is exactly equal to the betting line, all bets on this offer will be declared void. Example: an offer with a betting line of 128.0 points where the match ends 64-64 will be declared void.
- 1.1.6. Market “Odd/Even” allows betting on the (partial or final) odd or even nature of a predefined occurrence amount (e.g., goals, points, corners, rebounds, penalty minutes, etc.). “Odd” is 1, 3, 5, etc.; “Even” is 0, 2, 4, etc.
- 1.1.7. Market “Half time/Full time” allows betting on the result at half time and the final outcome of the match. E.g.: if the Half time score is 1-0 and the match ends 1-1, the winning outcome is 1/X. The bet is void if the regular time of the match is played in a time format other than two halves.
- 1.1.8. Market “Period betting” allows betting on the outcome of each separate period within a match/event.
- 1.1.9. Market “Draw No Bet” allows betting on either “1” or “2” as defined in 1.1.3. It is also common practice to refer to “Draw No Bet” when no draw odds are offered. If the specific match results in no winner (e.g., match ends as a draw), or the particular occurrence does not happen (e.g., Draw No Bet and match ends 0-0), stakes will be refunded.
- 1.1.10. Market “Handicap” allows betting on whether the chosen outcome will be victorious after the listed handicap is added/subtracted (as applicable) to the match/period/total score to which the bet refers. In cases where the result after the handicap adjustment is exactly equal to the betting line, all bets on this offer will be declared void.
- 1.1.11. Market Asian Handicap: Home team (-1.75) vs Away team (+1.75). This means the stake is split into 2 equal bets placed on the outcomes -1.5 and -2.0. For the bet to be fully paid out at the listed odds, Team A must win the match by a margin greater than both listed handicaps (i.e., 3 goals or more margin). If Team A wins by only a 2-goal margin, the bet is considered partially won with a full payout on the -1.5 part and a refund on the -2.0 side since the outcome on that part would be a “tie”. Should the match produce any other outcome, including a Team A victory by only a 1-goal margin, the entire stake would be lost. Away teams are given a +1.75 goal advantage in the match. This means the stake is split into 2 equal bets placed on the outcomes +1.5 and +2.0.
- 1.1.12. Market “Double Chance” allows betting simultaneously on two (partial or final) outcomes of a match or event. The options are: 1X, 12, and X2, with “1”, “X”, and “2” as defined in 1.1.3.
- 1.1.13. Market “Team to Score First and Win” refers to the listed team scoring the first goal and subsequently winning the match. If there are no goals in the match, all bets will be settled as void.
- 1.1.14. Bets on “Quarter/Half/Period X” refer to the result/score achieved solely within the relevant timeframe and do not include points/goals/events tallied from other parts of the event/match. Bets will be voided if the match is played in any format other than the one stipulated in the offer.
- 1.1.15. Bets on “Result at End of Quarter/Half/Period X…” refer to the result of the match/event after the stipulated timeframe and will include all points/goals/events tallied from previous parts of the event/match.
- 1.1.16. Bets on “Race to X Points/Race to X Goals…” and similar offers refer to the team/participant that first reaches the specific tally of points/goals/events. If the offer lists a timeframe (or any other period restriction), it will not include points/goals/events tallied from other parts of the event/match that are outside the mentioned timeframe. Should the listed score not be reached within the stipulated timeframe (if any), all bets will be declared void, unless otherwise stated.
- 1.1.17. Bets on “Winner of Point X / Scorer of Goal X” and similar offers refer to the team/participant scoring/winning the listed occurrence. For the settlement of these offers, events happening prior to the listed occurrence will not be taken into consideration. Should the listed event not be scored/won within the stipulated timeframe (if any), all bets will be declared void, unless otherwise stated.
- 1.1.18. Any reference for a team to win all halves/periods (e.g., Team To Win Both Halves) means the listed team must score more goals than its opponent during all the stipulated halves/periods of the match.
- 1.2. Basketball Market Rules
- 1.2.1. Markets do not include overtime unless otherwise stated.
- 1.2.2. If a match ends before the Xth point is reached, the following markets are considered void (cancelled): Who scores Xth point? (incl. OT), Which team will win race to x points? (incl. OT).
- 1.3. Cricket Market Rules
- 1.3.1. Delivery Markets Runs Off: The result is determined by the number of runs added to the team total off the specified delivery. For example, if an over begins with a wide, the first delivery is settled as 1, and despite no legal ball being bowled, the next ball is deemed delivery 2 for that over. If a delivery leads to a free hit, or a free hit is re-bowled due to an illegal delivery, the runs scored off the additional delivery do not count. All runs, whether off the bat or not, are included. For example, a wide with three extra runs taken equals 4 runs in total off that delivery.
- 1.3.2. Over Markets Runs in Over: The specified over must be completed for bets to stand unless settlement has already been determined. If an innings ends during an over, that over is deemed complete unless the innings is ended due to external factors, including bad weather, in which case all bets will be void, unless settlement has already been determined. If the over does not commence for any reason, all bets will be void. Extras and penalty runs in the particular over count towards settlement.
- 1.3.3. Wicket in Over: For settlement purposes, any wicket counts, including run outs. A batsman retiring hurt does not count as a wicket. If a batsman is timed out or retired out, the wicket is deemed to have occurred on the previous ball. Retired hurt does not count as a dismissal.
- 1.3.4. Over Odd/Even Description: Will the number of runs scored in the specified over be odd or even? Rules: As “Runs in Over”. Zero is deemed to be an even number.
- 1.3.5. Innings Markets: In limited overs matches, bets will be void if at least 80% of the overs scheduled to have been bowled at the time the bet was placed have not been completed due to external factors, including bad weather, unless settlement of the bet has already been determined before the reduction. Bets placed on a future innings remain valid regardless of the runs scored in any current or previous innings. In First Class matches, bets will be void if fewer than 200 overs have been bowled, unless settlement of the bet has already been determined. Bets will also be void in drawn First Class matches if less than 60 overs have been bowled in an incomplete innings, unless settlement of the bet has already been determined. If a team declares, that innings is considered complete for settlement purposes.
- 1.4. Baseball Market Rules
- 1.4.1. Possible extra innings are not included in any market unless otherwise stated.
- 1.5. FIFA
- 1.5.1. Match Duration: 2×6 minutes. This includes injury time but excludes extra time or penalty shootouts.
- 1.5.2. All Markets will be settled as set out in the General Rules.
- 1.6. FIFA: Volta
- 1.6.1. Match Duration: 2×3 minutes. This includes injury time and extra time but excludes penalty shootouts.
- 1.6.2. All Markets will be settled as set out in the General Rules.
- 1.7. Penalty Shootout
- 1.7.1. Includes only penalty shootouts, excluding regular time, injury time, or extra time.
- 1.7.2. All Markets will be settled as set out in the General Rules.
- 1.8. NBA 2K
- 1.8.1. Match Duration: 4×6 minutes. This includes overtime.
- 1.8.2. All Markets will be settled as set out in the General and Basketball Market Rules.
- 1.9. Rocket League
- 1.9.1. Match Duration: 5 minutes. This excludes overtime.
- 1.9.2. All Markets will be settled as set out in the General Rules.
- 1.10. eFighting
- 1.10.1. The winner of the match is the character who wins the fight.
- 1.10.2. Explanation of eFighting Market Terms
- Health Bar: Each character has 2 Health Bars. The second bar becomes active only after the first is fully depleted.
- First Damage: First successful attack.
- Clash: A situation in the fight where both characters challenge each other on special occasions to increase hit points. Both fighters can win the clash, or there can be a draw.
- Supermove: A special move for each character, which occurs very rarely.
- 1.10.3. All Markets will be settled according to the definitions above.
- 1.11. eCricket
- 1.11.1. A match consists of two innings, one for each team.
- 1.11.2. Each inning consists of five overs with 6 deliveries each.
- 1.11.3. All Markets will be settled as set out in the Cricket Market Rules.
- 1.12. eBaseball
- 1.12.1. A match consists of 3 innings and extra innings if required.
- 1.12.2. All Markets will be settled as set out in the Baseball Market Rules.
- 1.13. eShooter
- 1.13.1. A match consists of 15 rounds. To win against one of the teams, it is sufficient to score 8 points.
- 1.13.2. All Markets will be settled as set out in the General Rules.
- 1.14. eTennis
- 1.14.1. The winner of a Match is the first player to win 2 sets.
- 1.14.2. A player must win 3 games to win a set. If the score is tied at 2-2, a player can win 4-2, or if players are still tied at 3-3, the set is decided by a tie-break.
- 1.14.3. The winner of a tie-break is the first player to win 5 points with a minimum 2-point difference. If the score is tied at 5-5, the player can win 7-5, 8-6, 9-7, etc.
V. Virtual Sports Rules
- 1. Virtual Football
- 1.1. The Virtual Football Modes offer a 24/7/365 real-money betting experience on virtual football. Competitions are continuously generated, and bets can be placed at any time, even mid-season.
- 1.2. Game Structure Each mode features a distinct tournament structure:
- 1.2.1. Virtual Football League Mode (VFLM):
- 16 Teams
- Home & away matches
- 30 match days
- 8 concurrent matches per match day
- 240 matches per season Group Stage
- 1.2.2. Virtual Football World Cup (VFWC): Group Stage
- 32 Teams (8 groups of 4 teams per group)
- 12 match day chunks (3 match days of 4 chunks per match day)
- 4 concurrent matches per match day chunk
- 48 matches per group stage
- 16 Teams
- 5 rounds (R16 [1..4]; R16 [5…8]; R8; Semi Finals; Final & 3rd Place)
- 4 concurrent matches (R16[1..4]; R16[5…8]; R8)
- 2 concurrent matches (Semi Finals; Final & 3rd Place)
- 16 matches per knock-out stage.
- 1.2.1. Virtual Football League Mode (VFLM):
- 2. Virtual Basketball
- 2.1. The VBL provides a 24/7/365 real-money betting experience on virtual basketball. The league consists of 16 teams, and seasons run continuously. Each season includes 30 match days (home and away matches). Bets can be placed at any time, even within a season.
- 2.2. Season Details: For the online version, one season lasts 106:30 minutes in total, divided into a ‘Pre-League’ period, a ‘Match day Loop’, and a ‘Post league’ period. The ‘Pre-League’ period runs before the season starts and lasts 60 seconds. All match days are collectively known as the ‘Match Day Loop’ period, with a total duration of 105:00 minutes. At the end of every season, there is a 30-second ‘Post Season’ period.
- 2.3. Betting on a VBL match is allowed up to 10 seconds before tip-off. Betting markets for future match days of the current season remain open. When a future match day is selected from the ‘Match Day’ bar at the bottom, the corresponding matches and odds will be displayed in the lower odds section.
- 3. Virtual Horses
- 3.1. The Virtual Horses (VHK) provides a 24/7/365 real-money betting experience on virtual horse races. Bets can be placed up to 10 seconds prior to the start of the next upcoming race, as well as on all future races of the current race days at any time.
- 3.2. Races are generated continuously. A new one starts as soon as the current one has finished. Betting is possible on the next 10 upcoming races:
- 2-minute total event cycle;
- 40 seconds betting phase;
- 65 seconds event phase;
- 15 seconds results phase;
- 2 grass and 1 dirt track with a 1000m race randomly scheduled;
- 8, 10, 12, or 14 runners randomly assigned.
- 3.3. Virtual Horses Markets Rules
- 3.3.1. Win: Select the runner which will finish first.
- 3.3.2. Place: Select the runner which will finish either 1st or 2nd (6-7 Runners); select the runner which will finish either 1st, 2nd, and 3rd (7+ runners).
- 3.3.3. Forecast (Correct Order): Select the runners that will finish 1st and 2nd in the correct order (exacta).
- 3.3.4. Forecast (Any Order): Select the runners that will finish 1st and 2nd in any order (quinella).
- 3.3.5. Tricast (Correct Order): Select the runners that will finish 1st, 2nd, and 3rd in the correct order (trifecta).
- 3.3.6. Tricast (Any Order): Select the runners that will finish 1st, 2nd, and 3rd in any order (trio).
- 4. Virtual Dogs
- 4.1. The Virtual Dogs (VDK) provides a 24/7/365 real-money betting experience on virtual dog races. Bets can be placed up to 10 seconds prior to the start of the next upcoming race, as well as on the ten future races at any time.
- 4.2. Game Information: Races are generated continuously. A new one starts as soon as the current one has finished.
- 2-minute total event cycle;
- 37 seconds or 67 seconds betting phase;
- 38 seconds or 68 seconds event phase;
- 15 seconds results phase;
- Night and day track with distances 360m and 720m randomly scheduled;
- 6 or 8 runners randomly assigned.
- 4.3. Virtual Dogs Markets Rules
- 4.3.1. Win: Select the runner which will finish first.
- 4.3.2. Place: Select the runner which will finish either 1st or 2nd (6-7 Runners), select the runner which will finish either 1st, 2nd, and 3rd (7+ runners).
- 4.3.3. Forecast (Correct Order): Select the runners that will finish 1st and 2nd in the correct order (exacta).
- 4.3.4. Forecast (Any Order): Select the runners that will finish 1st and 2nd in any order (quinella).
- 4.3.5. Tricast (Correct Order): Select the runners that will finish 1st, 2nd, and 3rd in the correct order (trifecta).
- 4.3.6. Tricast (Any Order): Select the runners that will finish 1st, 2nd, and 3rd in any order (trio).
VI. Greyhound, Horse, and Harness Racing Rules
- 1. General
- 1.1. All bets shall be settled based on the official declaration of the result of the race, as made by the relevant racing authority on the day of the race.
- 1.2. In the event of a dead heat, the bet will be paid out at face value, divided by the number of dead heating winners of the event.
- 1.3. While the Sportsbook strives to provide the most up-to-date and accurate data, the Sportsbook shall not be liable for any errors regarding the Horses, Greyhound, or Harness racing data.
- 2. Market Specific Rules
- 2.1. To the market “Win Betting”, dead heat rules apply.
- 2.2. To the market “Place Betting”, the following rules apply:
- 2.2.1. Where there are 8 or more runners in a race, a place shall be paid on first, second, and third places. If a bet is placed when the field has 8 or more runners and the field is later reduced to 7 or fewer runners, first, second, and third places will be paid. However, deductions shall apply. See the Deductions Table in clause 3.3.5.
- 2.2.2. Dead heat rules apply.
- 2.3. To the market “Top 2 Betting”, the following rules apply:
- 2.3.1. Pays on runners finishing 1st or 2nd in the race.
- 2.3.2. Bets are only valid on races with 5 or more runners. Any bets placed on a race with less than 5 runners will be voided.
- 2.3.3. Dead heat rules apply.
- 3. Settlement & Cancellation Rules
- 3.1. Scratchings:
- 3.1.1. If a runner is scratched, the stake will be refunded.
- 3.2. Abandoned, Postponed, and Transferred Races
- 3.2.1. If a race is abandoned or transferred to another venue/track (including transferring to a different track at the same venue) or postponed to another date, single bets shall be void. Affected Combo Bets will be recalculated excluding that Event.
- 3.2.2. Where a race is postponed and rescheduled to take place at the same venue within 48 hours of the original scheduled start time, all bets shall stand as if the race was not postponed.
- 3.2.3. If scratchings are reinstated due to a postponed race at the same venue, all bets shall be void.
- 3.3. Deductions
- 3.3.1. Any bet may be subject to deduction after placement. These deductions are applied to the face value (expected winnings) of the bet.
- 3.3.2. In the case of scratchings after the declaration of the final field, and after the bet has been placed, deductions will apply to the face value of the winning bets, as per the deductions table – See Deductions Table in clause 3.3.5.
- 3.3.3. Deduction calculations are specified as a percentage deducted from the amount of the stake’s winnings.
- 3.3.4. In the event that multiple runners are scratched from a race, a combined deduction rate will be calculated by summing the total of each of the scratched runners deduction rate as per the deductions table. See Deductions Table in clause 3.3.5.
- 3.3.5. Deductions Table: Odds from (>, more than) Odds to (<=, less or equal) Market “Win” (%)* Market “Top 2/” (%)* Market “Place” (%)* 1.00 1.01 76 40 26 1.01 1.02 75 40 26 1.02 1.03 75 40 26 1.03 1.04 73 40 26 1.04 1.05 73 40 26 1.05 1.06 73 40 26 1.06 1.07 73 40 26 1.07 1.08 72 40 26 1.08 1.09 72 40 26 1.09 1.10 72 40 26 1.10 1.12 71 40 26 1.12 1.14 71 40 26 1.14 1.16 71 40 26 1.16 1.18 69 40 26 1.18 1.20 69 39 26 1.20 1.22 67 39 26 1.22 1.24 65 38 26 1.24 1.25 65 38 26 1.25 1.26 65 38 26 1.26 1.28 65 38 26 1.28 1.30 65 38 26 1.30 1.35 62 38 26 1.35 1.40 60 37 25 1.40 1.45 56 37 25 1.45 1.50 55 37 25 1.50 1.55 53 36 24 1.55 1.60 51 36 24 1.60 1.65 49 35 24 1.65 1.70 47 34 24 1.70 1.75 46 34 23 1.75 1.80 45 34 23 1.80 1.85 44 33 23 1.85 1.90 43 33 23 1.90 1.95 41 32 22 1.95 2.00 40 32 22 2.00 2.05 40 32 22 2.05 2.10 39 31 22 2.10 2.15 37 31 21 2.15 2.20 36 30 21 2.20 2.25 36 30 21 2.25 2.30 35 29 21 2.30 2.35 34 29 21 2.35 2.40 33 29 20 2.40 2.45 31 28 20 2.45 2.50 31 28 20 2.50 2.60 30 27 19 2.60 2.70 29 27 19 2.70 2.80 28 26 18 2.80 2.90 27 25 18 2.90 3.00 26 25 18 3.00 3.10 25 24 17 3.10 3.20 24 23 17 3.20 3.30 23 22 16 3.30 3.40 22 22 16 3.40 3.50 22 22 16 3.50 3.60 21 21 15 3.60 3.70 20 21 15 3.70 3.80 20 20 15 3.80 3.90 19 20 14 3.90 4.00 19 20 14 4.00 4.20 18 19 14 4.20 4.40 18 19 14 4.40 4.50 18 19 14 4.50 4.60 16 18 14 4.60 4.80 15 17 13 4.80 5.00 15 17 13 5.00 5.50 13 15 12 5.50 6.00 12 15 12 6.00 6.50 11 14 11 6.50 7.00 10 13 10 7.00 7.50 9 12 9 7.50 8.00 8 11 8 8.00 8.50 8 11 8 8.50 9.00 7 10 7 9.00 9.50 7 10 7 9.50 10.00 6 8 6 10.00 11.00 5 7 5 11.00 12.00 5 7 5 12.00 13.00 4 6 4 13.00 14.00 4 6 4 14.00 15.00 3 4 3 15.00 16.00 3 4 3 16.00 17.00 3 4 3 17.00 18.00 2 3 2 18.00 19.00 2 3 2 19.00 20.00 2 3 2 20.00 ~ 0 0 0 *The column provides the amount of deductions of the face value of the winnings of the respective bet.
- 3.4. Errors
- 3.4.1. If the Sportsbook publishes, posts, or quotes any incorrect betting information for any horse racing, greyhound, or harness racing event, including, but not limited to, posting wrong odds, then regardless of the cause or source of such error, the Sportsbook reserves the right to void any respective bet.
- 3.5. Acceptance of Bets after Race Start Time
- 3.5.1. If a single bet is inadvertently accepted after the official start time of the Event, the bet shall be voided and the stake will be refunded to the End Player.
- 3.5.2. If a bet was accepted after the official start time of the event as part of a combo bet, that event shall be deemed void, and the remaining leg(s) of the combo bet will stand.
- 3.6. Other
- 3.6.1. In the event of a horse or a greyhound being withdrawn late by order of the stewards, all bets will be paid taking into account the steward’s decision regarding the status of the horse or greyhound (as applicable), including deductions on remaining runners. See Deductions Table in clause 3.3.5.
- 3.6.2. Bets will be settled as per the official decision of the stewards on race day. Where a horse/dog is later disqualified or placings amended at a later date, for any reason, the official result as declared by stewards on the day of the race will stand for the purposes of bet settlement.
- 3.1. Scratchings:
